Ikinema’s Orion com­bines with Openvr to create a mo­bile and cost­ef­fec­tive sys­tem for qual­ity mo­cap data ac­qui­si­tion

MO­TION-CAP­TURE AND FULL-BODY-SOLV­ING SO­LU­TION HAR­NESSES HTC VIVE VR HARD­WARE SYS­TEM

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Ikinema’s Orion com­bines with Openvr hard­ware to create a mo­bile and cost-ef­fec­tive sys­tem for qual­ity mo­cap data ac­qui­si­tion. Us­abil­ity in­cludes games, an­i­ma­tion pro­duc­tion, train­ing, sim­u­la­tion, so­cial VR, the­atre, VR ex­pe­ri­ences and more.

Cap­ture re­quires a min­i­mum of six track­ers as Orion uses six data points to track all body move­ments. For higher fi­delity, an eight-point track­ing rig can be used. Mo­tion data can be live streamed to Un­real En­gine and Unity or recorded in FBX or BVH for­mat.

Node-locked li­cences are avail­able now for an an­nual cost of £400 per seat, and for an ad­di­tional fee setup for live re­tar­get­ing to cus­tom skele­tons is of­fered by Ikinema sup­port. The Orion pack con­sists of an Ikinema Orion solv­ing en­gine, a Unity plugin, an Un­real plugin, a stan­dard avatar, demo sam­ple mo­tions, and rigs with six and eight solv­ing points. For the launch, Ikinema are of­fer­ing a 25 per cent dis­count on pur­chases un­til 31 March 2018.

NASA as­tro­nauts at John­son Space Cen­ter are us­ing Orion for hy­brid re­al­ity sim­u­la­tion mis­sion train­ing

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