DEVIL IN THE DE­TAILS

How do The­laser­girls achieve finer de­tails for cos­tumes when the ref­er­ences are low-poly mod­els?

3D Artist - - THE HUB | INDUSTRY INSIDER -

some cos­tumes the­laser­girls create orig­i­nate from con­tent from the 1990s, mean­ing lower fi­delity ref­er­ences. Awad ex­plains how they achieve a fresh spin: “the de­tails not only come from the char­ac­ter de­sign, but also from the lore and the jour­ney the char­ac­ter takes. i al­ways im­merse my­self in the lore and, com­bined with my love for who i am cos­play­ing, it im­merses me even deeper into a role.”

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