Vincent is a French environment artist. He started working in the games industry in 2010 and is now a texture environment artist in Canada. Textures.com Substance Materials, 2016 Substance Designer
Here is a bunch of procedural materials i had the chance to create for Textures.com in 2016. everything is procedural, made in substance Designer with exposed parameters and presets. it’s available on Textures.com. Link Bust, 2017 Zbrush, 3ds Max, Substance Designer,
Substance Painter a personal project made for an environment. the statue was made in Zbrush, the materials in substance Designer and layering in substance painter. i only finalised the upper part of the statue to test my recipe.