82 RE­VIEW: Sub­stance Pain­ter 2018

Sub­stance Pain­ter’s UI has been com­pletely re­vamped, and you’re go­ing to love it!

3D Artist - - CONTENTS -

Nikie Monteleone on the user in­ter­face up­dates to the tex­tur­ing tool

Sub­stance Pain­ter 2018 is be­ing praised by the user com­mu­nity for its new ui and the way it han­dles paint­ing. there are plenty of new bells and whis­tles, but the big­gest sur­prise was how sleek and re­fresh­ing the in­ter­face now is.

the shelf menus are tucked away to the right, and can be re­vealed with a sim­ple LMB click.

You can drag any of them out and snap them just about any­where, or leave them float­ing in the view­port. You can re­ally cus­tomise this new ui to fit your work­flow. they have even up­dated the top left tool­bar to change in re­spect to the cur­rent tool, and the tool menu that was there be­fore is now po­si­tioned to the left.

We’re also ex­cited about the new Quick Menu, which pops up when you right-click in the view­port. For ex­am­ple, if you have the brush tool ac­ti­vated, right-click­ing in the view­port will bring up the brush tool Quick Menu, sim­i­larly if you have the Poly­gon tool ac­ti­vated, right-click­ing in the view­port will also bring up the Poly­gon tool Quick Menu.

We all have dead­lines, right? no more dig­ging through the menus means more time spent cre­at­ing and paint­ing. Speak­ing of time savers, open­ing cur­rent projects, es­pe­cially heavy with brush strokes, is now also much faster. all those shelf thumb­nails, in­clud­ing tex­tures, ma­te­ri­als, smart ma­te­ri­als and so on, will load much quicker for you.

now let’s talk about the fan­tas­tic paint­ing up­dates. it’s a lot smoother, and brush strokes are way more pre­cise while us­ing a tablet.

Pre­vi­ously, some brushes would get stuck and cause weird an­gles on round sur­faces, but now it’s more com­pa­ra­ble to other com­pet­ing paint pro­grams, where you feel like you’re truly pro­ject­ing onto the sur­face.

there’s a new and im­proved way to bake all po­si­tion maps so every tex­ture Set is now taken into ac­count at the same time. For ex­am­ple, we have used the new 3D Lin­ear Gra­di­ent tool as a mask in our scene after bak­ing po­si­tion’s nor­mal­i­sa­tion Scale to Full Scene. there is no longer a need to set up uvs for this, as it is more of a pro­ce­du­ral process. You can now cover your char­ac­ters in mud up to their el­bows or add the same amount of grungy wa­ter dam­age to the walls and fur­ni­ture by in­stan­ti­at­ing the mud or grunge on all tex­ture Sets.

Pain­ter now comes with a new sam­ple project that will make it eas­ier to cre­ate your own tiled ma­te­ri­als and tex­tures. Sure, you can do this in other pro­grams, but sav­ing it out as a Sub­stance Pain­ter Smart Ma­te­rial helps save time and keeps it all in one pro­gram. File/open sam­ple/ tiling­ma­te­rial.spp

in ‘Gree­nie Ge­nie’, the pat­tern on the cloth­ing was cre­ated on the tile and saved out as a mask to then be ap­plied seam­lessly on her cloth­ing. From the sec­ond brick ex­am­ple, we can ex­port those tex­tures straight from Sub­stance Pain­ter and plug them di­rectly in your 3D pro­gram or make your­self a smart ma­te­rial to use later. Work­ing in 1K seemed to be slower then usual, and up­ping the res to 4K on some­thing sim­ple like this brick took about five min­utes. Keep in mind, though, it’s pro­cess­ing nine 4K tiles over­lap­ping each other.

Lastly, who doesn’t love some ad­di­tional free brush pre­sets? check out the new cal­lig­ra­phy, Wet and Hatch­ing brushes to help with hand-painted projects.

Ma­jor things users still have on their wish­list: paint­ing across udims, aka ‘tex­ture sets’, is the big­gest com­mu­nity re­quest, but the abil­ity to hide/un­hide a tex­ture sets with­out adding an opac­ity chan­nel and im­port­ing tex­ture files that are non-uni­formly scaled are also on the list. Nikie Monteleone

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