Alan Hawkins on the an­i­ma­tion of Ho­tel Tran­syl­va­nia

Pop­u­lat­ing Ho­tel Tran­syl­va­nia 3’s cruise ship with a ton of char­ac­ters was a ma­jor task for Sony Pic­tures Imageworks

3D Artist - - CONTENTS -

We de­vel­oped new tools to give an­i­ma­tors free rein over the char­ac­ter meshes

1STORYBOARD The task be­gan with sto­ry­board­ing. Us­ing these a sense of the scene and the num­ber of char­ac­ters in­cluded can be imag­ined while the script is still be­ing worked on by the writ­ers.

2LAYOUT At the lay­out stage, artists po­si­tion the built CG sets and char­ac­ters into place and add a vir­tual cam­era into the scene to help stage the shot. This will es­tab­lish the cam­era an­gle and any cam­era move­ment.

3ANIMATION An­i­ma­tors take the lay­out stage and work from ref­er­ence, test an­i­ma­tion and es­tab­lished walk cy­cles to bring the char­ac­ters to life in Maya. The film’s an­i­ma­tion style tends to in­volve sig­nif­i­cant squash and stretch.

the film’s plot re­volves around a hol­i­day on a cruise ship away from Drac­ula’s ho­tel

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