Michael in­gras­sia

Arrr… a cruel joke tis be, 2018

3D Artist - - THE PIPELINE -

Bio

Game artist for 18 years spe­cial­is­ing in AR/VR con­tent for game stu­dios and theme park clien­tele.

soft­ware

Mar­velous De­signer 7, Zbrush 4R7+

learn how to

• An­i­mate and ex­port a pose

rig in Maya (on video only) • Im­port cus­tom char­ac­ter rig

in Mar­velous De­signer 7 • Cre­ate cus­tom out­fit and

ac­ces­sories

• Dis­tress tech­niques to add

tears and holes to cloth­ing • Proper im­port/ex­port

work­flow us­ing Zbrush • Zbrush de­tail sculpt­ing • Quick & ef­fec­tive

dec­i­ma­tion re­topol­ogy • Pre­pare mesh for tex­tur­ing

(con­tin­u­ing in next is­sue)

con­cept

The pri­mary fo­cus of this course is learn­ing to cre­ate con­vinc­ingly re­al­is­tic worn, aged and dis­tressed cloth­ing for AAA games and film. Two prop­er­ties that in­spired this de­sign cre­ation were Un­charted 4 and Pi­rates Of The Caribbean. What bet­ter, more fun way to learn than with scurvy pi­rates!

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