Game artist for 18 years specialising in AR/VR content for game studios and theme park clientele. Currently developing unique VR experiences combined with motion simulators, ride systems and robotics.
Chitty Chitty Bang Bang, 2018
Fusion 360, Maya, Substance Painter
Personal work. a childhood dream come to life… digitally. i saw chitty in person as a child and have dreamed of owning a replica ever since. so, i modelled one in cad!
Point Horizon, 2017
Maya, Zbrush, Substance Painter refuelling petrol station from virtual reality motion simulator game i developed.
Sky-avengers Airship, 2014
Maya, Zbrush, Substance Painter environment created for a 3d training course i developed.