3D Artist - - THE PIPELINE -

While there are a cou­ple of spe­cial­ist ma­te­ri­als, such as car paint, hair and skin, PBSDF re­ally is meant to be a one size fits all ma­te­rial, ca­pa­ble of recre­at­ing al­most any sur­face. In this sim­ple scene all I changed was Metal­lic, SSS and Trans­parency, though do note SSS and Trans­parency have their own colour in­puts for max­i­mum flex­i­bil­ity.

The Dis­tance in­put set­ting is model scale de­pen­dant, and is how far the light trans­mits through the ob­ject be­fore be­ing tinted by the colour, and gets pro­gres­sively darker af­ter that. If you fol­low the above rules, you can mix any ma­te­rial with an­other, or use the ma­te­rial mixer node within Light­wave.

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