ADAPTING TO CG
With Paul Verhoeven’s 1997 space satire Starship Troopers, Tippett and his studio showed their digital wares, to dramatic effect
In the mid-nineties, Tippett Studio suddenly went from a stop-motion studio to a CG animation studio, and it was Starship Troopers that heralded their arrival. The bug-filled blockbuster seemed perfect for Phil Tippett’s appetite of hard-core creature animation. Aided by fellow visual effects supervisor Craig Hayes, who had also had a hand in steering the studio during the Jurassic Park transition, Tippett directed his animators into a new wave of visual effects. The studio’s ‘Digital Input Device’ – a metal armature that fed stop motion-like movements to a CG model – and CG software such as Softimage, enabled the studio to create a host of memorable creatures.
On Starship Troopers, director Paul Verhoeven really liked strong staccato movements, so just in terms of choreography we were totally on the same page