STEP BY STEP: Create a large medieval environment in Blender
Rob Tuytel teaches us to re-create 19th century Dutch art
Medieval scenes are a very common genre in games and CG artwork. We often see the characteristically shaped houses, characters and objects in beautifully designed scenes. Nevertheless, the renaissance genre, which became world famous in the 17th century thanks to famous European painters, can hardly be found in today’s 3D environments.
Sunny Town Square is a mix of renaissance architecture combined with a 19th-century street environment. It is a lovely combination to see large and stately buildings in a dilapidated state. The city is overtaken by time and leaves its scars behind.
This tutorial shows how to approach the creation of a large environment scene, looking at what is important to take into account and where the challenges are. Making large environments is like a long journey, and I like to explain how you get the finish line. I’ve also started a free cc0 texture platform, check it out at texturehaven.com.
Sunny Town Square is a mix of renaissance architecture combined with a 19th-century street environment