STEP BY STEP: Cre­ate a large medieval en­vi­ron­ment in Blender

Rob Tuytel teaches us to re-cre­ate 19th cen­tury Dutch art

3D Artist - - CONTENTS -

Medieval scenes are a very common genre in games and CG art­work. We of­ten see the char­ac­ter­is­ti­cally shaped houses, char­ac­ters and ob­jects in beau­ti­fully de­signed scenes. Nev­er­the­less, the re­nais­sance genre, which be­came world fa­mous in the 17th cen­tury thanks to fa­mous Euro­pean painters, can hardly be found in to­day’s 3D en­vi­ron­ments.

Sunny Town Square is a mix of re­nais­sance ar­chi­tec­ture com­bined with a 19th-cen­tury street en­vi­ron­ment. It is a lovely com­bi­na­tion to see large and stately build­ings in a di­lap­i­dated state. The city is over­taken by time and leaves its scars be­hind.

This tu­to­rial shows how to ap­proach the cre­ation of a large en­vi­ron­ment scene, look­ing at what is im­por­tant to take into ac­count and where the chal­lenges are. Mak­ing large en­vi­ron­ments is like a long jour­ney, and I like to ex­plain how you get the fin­ish line. I’ve also started a free cc0 tex­ture plat­form, check it out at texturehaven.com.

Sunny Town Square is a mix of re­nais­sance ar­chi­tec­ture com­bined with a 19th-cen­tury street en­vi­ron­ment

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