Ren­der­man 22 re­vealed, Method Stu­dios ac­quires Atomic Fic­tion

THE UPDATE IN­TRO­DUCES IN­TER­AC­TIVE PER­FOR­MANCE AS WELL AS STATE-OF-THE-ART FEA­TURES

3D Artist - - CONTENTS -

Pixar has re­leased the lat­est ver­sion of its Academy Award-win­ning ren­der­ing soft­ware, ren­der­man. the update fo­cuses on artist pro­duc­tiv­ity, im­prov­ing data man­age­ment and a host of new fea­tures. with ver­sion 22 ren­der­man is aim­ing to rede­fine pro­duc­tion ren­der­ing by de­liv­er­ing pho­to­re­al­ism with artis­tic con­trols, en­hanced in­ter­ac­tiv­ity, and ro­bust scal­a­bil­ity.

A ma­jor update to the soft­ware’s core ar­chi­tec­ture means that ren­der­man can sup­port ‘live ren­der­ing’ at every stage of the pipe­line, pro­vid­ing fluid feed­back for faster it­er­a­tion. im­proved work­flows will also en­able new kinds of col­lab­o­ra­tion be­tween film­mak­ers, trans­form­ing tra­di­tional pipe­lines.

the re­lease also in­tro­duces the ad­vanced light­ing tech­nol­ogy used on Pixar’s own an­i­mated fea­ture films, in­clud­ing Find­ing Dory, Cars 3, Coco and In­cred­i­bles 2. Pixar’s re­search and de­vel­op­ment divi­sion has worked to pro­vide fea­tures that al­low users to pro­duce su­pe­rior im­agery faster. As a re­sult ren­der­man 22 de­liv­ers the ground­work for uni­ver­sal scene de­scrip­tion, a new scene man­age­ment tech­nol­ogy de­vel­oped by Pixar. ren­der­man artist tools for Maya, Katana, and Hou­dini have all been com­pre­hen­sively up­dated. the up­grades make live ren­der­ing faster and more ro­bust while also sup­port­ing new kinds of in­ter­ac­tive ed­its such as mod­el­ling, an­i­ma­tion and groom­ing.

ren­der­man 22 is now avail­able for down­load, in­di­vid­ual li­cences are avail­able for $595, with $250 for yearly main­te­nance. More in­for­ma­tion can be found on the of­fi­cial ren­der­man web­site, or con­tact ren­der­mansales@pixar.com.

The lat­est re­lease of Ren­der­man adds ad­vanced light­ing tech­nol­ogy used on films like In­cred­i­bles 2

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