The Rook­ies 2018 win­ners have been an­nounced

The cov­eted in­ter­na­tional stu­dent awards for film, an­i­ma­tion, games, vir­tual re­al­ity, mo­tion graph­ics and 3D vi­su­al­i­sa­tion has an­nounced the vic­tors af­ter al­most 10,000 en­tries

3D Artist - - CONTENTS -

with the Rook­ies re­ceiv­ing a to­tal of 9,971 dig­i­tal projects cre­ated by 2,914 stu­dents from more than 87 coun­tries world­wide, choos­ing this year’s win­ners for the Au­todesk-spon­sored awards was no small task. “it al­ways seems so cliche to keep say­ing that the qual­ity and stan­dard of en­tries keeps get­ting bet­ter, but it sim­ply keeps hap­pen­ing,” says co-founder of the Rook­ies, Andrew mc­don­ald.

the judg­ing panel was tasked with pick­ing a winner for the fol­low­ing: Fea­ture An­i­ma­tion, Dig­i­tal illustration, Vis­ual ef­fects, Game De­vel­op­ment, Vir­tual Re­al­ity, 3D mo­tion Graph­ics, Ar­chi­tec­tural Vi­su­al­i­sa­tion, Prod­uct Vi­su­al­i­sa­tion, Film of the year, and Game of the year.

“it was re­ally eye open­ing to see the va­ri­ety of artists around the world,” says this year’s Fea­ture An­i­ma­tion winner Al­varo Za­bala, dis­cussing what he has learnt from the ex­pe­ri­ence. “every one of them had a dif­fer­ent ap­proach to each project and i re­alised that one method is not nec­es­sar­ily bet­ter than the other.”

the de­served win is sure to boost Za­bala to­wards his goal of be­com­ing a char­ac­ter artist in the film or videogames in­dus­try and even­tu­ally to­wards sculpt­ing his own char­ac­ters and crea­tures.

winner in the Vis­ual ef­fects cat­e­gory, Asad man­zoor, has also learnt a valu­able les­son from the ex­pe­ri­ence, “i’ve learned to not be pre­cious about my work. i’d of­ten spend so much time on one piece that be­fore i’d know it, a month would go by, and i’d have noth­ing to show for it. set­ting strict per­sonal dead­lines and re­leas­ing shots even if i didn’t love them forced me to grow faster.” For man­zoor, the win has ce­mented his love of see­ing a project through from be­gin­ning to end. “i’d prob­a­bly en­joy be­ing a CG gen­er­al­ist or a con­cept artist, pretty much any role that al­lows for as much cre­ative free­dom as pos­si­ble,” he adds.

there’s no doubt that tak­ing the first ten­ta­tive steps into the 3D in­dus­try can be a daunt­ing time, as winner of the Game De­vel­op­ment cat­e­gory Pey­ton Var­ney ad­mits, “it’s ex­cit­ing and scary. i think any ca­reer in­volv­ing art can be hard be­cause, at least for me, my art is an ex­pres­sion of who i am and a part of me that i am shar­ing with the world. the re­al­i­sa­tion for Var­ney has been that even af­ter his

we are still con­stantly blown away with the qual­ity and di­ver­sity of new talent Al­wyn Hunt, co-founder of The Rook­ies

time as a Rookie comes to an end, he’ll never stop learn­ing, “it takes a lot of time and ded­i­ca­tion to con­stantly im­prove your skills as an artist. this never stops ei­ther, the in­dus­try is full of amaz­ing talent and peo­ple with far more ex­pe­ri­ence than me.

“i am not re­ally scared by that, it just makes me ex­cited to learn more and keep grow­ing.”

each of this year’s win­ners were se­lected by a panel of in­dus­try talent that in­cludes John Howe (fa­mous for il­lus­trat­ing JRR tolkien’s fan­tasy world), Pa­vani Bod­da­p­ati (CG su­per­vi­sor, weta Dig­i­tal), Rob Cole­man (head of an­i­ma­tion, An­i­mal Logic) and 60 other equally re­spected in­dus­try veter­ans. the panel scored en­tries based on cre­ative skills, tech­ni­cal skills, pre­sen­ta­tion, va­ri­ety of skills, com­plex­ity, raw talent and em­ploy­ment po­ten­tial.

A trawl through this year’s win­ners and en­tries will re­veal a vast ar­ray of styles and skill sets, run­ning the en­tire gamut of 3D and dig­i­tal art. For Rook­ies co-founder Al­wyn Hunt the sheer vol­ume of high qual­ity work makes the an­nual se­lec­tion of win­ners an in­creas­ingly dif­fi­cult task, “Peo­ple are gen­uinely shocked when they dis­cover how amaz­ing the stu­dent work is these days. even af­ter all these years we are still con­stantly blown away with the qual­ity and di­ver­sity of new talent.”

Asad Man­zoor cites Zdzisław Beksin­ski, Guillermo del Toro, Phil Hale, Junji Ito and HR Giger as huge in­spi­ra­tions on his work

Pey­ton Var­ney aims to cap­ture mo­ments in his work, with sights, sounds and smells of the out­doors of­ten help­ing him to gen­er­ate ideas

Al­varo Za­bala be­lieves that his work is a re­flec­tion of the cinema and clas­si­cal art that in­flu­ences him

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