10 PLATE MATCH­ING AND MOD­EL­LING

Mike John­son ex­plains his tech­nique for get­ting per­spec­tive cor­rect in a sky­line im­age and shares tips for mod­el­ling build­ings

3D Artist - - BOOST YOUR SKILLS IN 3DS MAX -

01

Get the cam­era to match the plate The first thing that I had to do when I started this project was to make sure that my cam­era in 3ds Max matched the plate I was go­ing to use in the im­age. Be­ing able to match plates is im­por­tant, es­pe­cially if you are into ar­chi­tec­tural vi­su­al­i­sa­tion. So, I started by im­port­ing my plate into 3ds Max by us­ing the View­port Con­fig­u­ra­tion.

03

Mod­el­ling with bool­ean Once I have the com­po­si­tion roughly laid out I start the mod­el­ling process. In 3ds Max it’s re­ally easy to get some­thing look­ing de­cent with the Bool­ean op­er­a­tions. Us­ing Booleans, you can get very de­tailed struc­tures for a very cheap price. I ba­si­cally model sil­hou­ettes of the build­ings then start cut­ting out pieces and putting them back to­gether with Bool­ean op­er­a­tions.

02

Per­spec­tive match Once you have your im­age loaded into Max you can go on over to the Util­i­ties tab in the Main tool­bar. In the Util­i­ties tab you will find a Per­spec­tive Match icon. When you en­able that icon, you should be able to line up your van­ish­ing lines un­til your cam­era matches up to the plate. Once that’s com­plete, you are now ready to start roughly lay­ing out the scene.

04

Get­ting smooth edges with Quad Cam­fer Af­ter I use the Bool­ean op­er­a­tions I use Quad Cham­fer to cham­fer the hard edges.

The ben­e­fit of us­ing this mod­i­fier is you can get a very smooth beveled edge look with­out hav­ing to use sub-d mod­el­ling.

So you get a high-res­o­lu­tion look while keep­ing the poly count low.

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