10 PLATE MATCHING AND MODELLING
Mike Johnson explains his technique for getting perspective correct in a skyline image and shares tips for modelling buildings
Get the camera to match the plate The first thing that I had to do when I started this project was to make sure that my camera in 3ds Max matched the plate I was going to use in the image. Being able to match plates is important, especially if you are into architectural visualisation. So, I started by importing my plate into 3ds Max by using the Viewport Configuration.
Modelling with boolean Once I have the composition roughly laid out I start the modelling process. In 3ds Max it’s really easy to get something looking decent with the Boolean operations. Using Booleans, you can get very detailed structures for a very cheap price. I basically model silhouettes of the buildings then start cutting out pieces and putting them back together with Boolean operations.
Perspective match Once you have your image loaded into Max you can go on over to the Utilities tab in the Main toolbar. In the Utilities tab you will find a Perspective Match icon. When you enable that icon, you should be able to line up your vanishing lines until your camera matches up to the plate. Once that’s complete, you are now ready to start roughly laying out the scene.
Getting smooth edges with Quad Camfer After I use the Boolean operations I use Quad Chamfer to chamfer the hard edges.
The benefit of using this modifier is you can get a very smooth beveled edge look without having to use sub-d modelling.
So you get a high-resolution look while keeping the poly count low.