A WHOLE NEW WORLD. A WHOLE NEW COVER
sava Zivkovic on his Future slums painting, his contribution to Kitbash3d’s cover art series
01 Kitbashing Future Slums comes with 16 incredibly detailed building models inspired by Kowloon Walled City. The models range from packed building blocks to towers, accompanied by small-scale details like AC units, scaffolding, billboard signs and laundry hanging from the windows and trash on balconies. 04 Composition With a 200mm lens, I flattened everything down for a large sense of scale. To further support this scale, I’ve included a character as the only foreground element, in the very lower centre frame, and used the existing architecture elements as a framing device to draw attention to the character. 02 materials For the cover image, all the materials were converted into Octane Materials, my favourite renderer. I kept most of the materials pretty basic since I knew I was going to be far away from the models; the only materials that got extra attention were the grey and beige wall materials. 05 rendering I use After Effects as my main compositing software.
The main render passes I use are Zdepth and Material ID for all of my compositing and masking needs. An ambient occlusion pass was used here as well, just to bring out all those small-scale details a bit better. 03 Dirt maps Since most of the surfaces are concrete, the material needed an extra layer of dirt.
I used Octane Blend Material and mixed in two textures with a dirt map. I set dirt material in Blend Material to red colour. Then replaced the red colour with any dirt texture. 06 Compositing I used Red Giant’s Magic Bullet Looks as my primary grading tool. Layering is key here. I’d usually start off with bringing in more contrast with curves and spot exposure, followed by lens effects, eg very minimal chromatic aberration, diffusion, vignetting and a three-way colour correction.