MICHAEL IN­GRAS­SIA

3D Artist - - THE PIPELINE / TEXTURE DISTRESSED CLOTHING FOR GAM -

game artist for 18 years spe­cial­is­ing in ar/vr con­tent for game stu­dios and theme park clien­tele. Cur­rently de­vel­op­ing unique Vr ex­pe­ri­ences com­bined with mo­tion sim­u­la­tors, ride sys­tems and robotics.

Le­viathan Min­ing Co, 2018

Maya, Zbrush, Sub­stance Pain­ter a 5D Vir­tual re­al­ity mo­tion sim­u­la­tor ex­pe­ri­ence de­signed for theme parks and Vr ar­cades. riders can ex­pe­ri­ence sev­eral dif­fer­ent ad­ven­tures of their choos­ing.

Lost Leg­ends: The Pharaoh’s Tomb, 2017

Maya, Zbrush, Sub­stance Pain­ter

Vir­tual re­al­ity es­cape room ad­ven­ture i de­signed and de­vel­oped for a client. The Pharaoh’s Tomb is one of two puz­zle rooms that play­ers en­counter in the ad­ven­ture.

Re­turn To Hog­warts, 2018

Maya, Zbrush, Sub­stance Pain­ter a per­sonal work that my team of in­terns and i as­sem­bled as part of an elab­o­rate Kings Cross sta­tion ex­pe­ri­ence to push my stu­dio pro­duc­tion pipe­line in vir­tual re­al­ity.

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