FIND A GOOD COM­PO­SI­TION

3D Artist - - THE PIPELINE / TECHNIQUES -

De­bris and rub­ble ma­te­ri­als are in­her­ently busy. There is a lot go­ing on but it is still im­por­tant to keep com­po­si­tion in mind. It’s easy to get to the point where there is just too much de­tail that it be­comes noise. You can add ar­eas of rest by blend­ing in sand or dirt over ob­jects. In some cases you might need to in­tro­duce some big­ger ob­jects to help break up the de­tail. Keep play­ing with your Ran­dom Seeds un­til you find a com­po­si­tion you are happy with. It’s also a good idea to oc­ca­sion­ally check your tiling in the 3D view to make sure your ma­te­rial isn’t ob­vi­ously re­peat­ing.

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