In­dus­try news

THE FIRST COM­PLETE LBVR SO­LU­TION HAS EV­ERY­THING NEEDED TO POWER LO­CA­TION-BASED VR TRACK­ING

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Vi­con Ori­gin re­vealed

Vi­con has an­nounced the re­lease of Ori­gin, a lo­ca­tion-based vir­tual re­al­ity (LBVR) sys­tem that blends Vi­con’s track­ing abil­i­ties with tools that make it easy for any­one to set up and op­er­ate. the new so­lu­tion has been de­signed to em­power Vr cre­ators big and small, by of­fer­ing un­par­al­leled qual­ity and re­li­a­bil­ity.

“the lo­ca­tion-based Vr in­dus­try is poised to ex­plode, but for fans and de­vel­op­ers to re­ally em­brace it, the ex­pe­ri­ence needs to be flaw­less,” says dream­scape im­mer­sive co-founder and CTO Cae­cilia Char­bon­nier. “when Vi­con first ap­proached us about work­ing with them on Ori­gin we de­manded the high­est level of pre­ci­sion, and Vi­con did not dis­ap­point.”

Ori­gin in­cludes three brand-new pieces of hard­ware, along with soft­ware cre­ated specif­i­cally for Vi­con’s new LBVR sys­tem. Fol­low­ing three years of de­vel­op­ment along­side cre­ators like dream­scape im­mer­sive, Ori­gin con­tains ev­ery­thing needed to drive a fully im­mer­sive ex­pe­ri­ence.

Mul­ti­ple par­tic­i­pants can ap­pear si­mul­ta­ne­ously in the LBVR en­vi­ron­ment, each with fully an­i­mated avatars driven by evoke’s real-time track­ing. they can in­ter­act with and re­act to oth­ers based on move­ments. tools and props can use clus­ters as well, al­low­ing them to be passed be­tween par­tic­i­pants for im­mer­sion.

“we have decades of ex­pe­ri­ence cre­at­ing op­ti­cal mo­tion cap­ture sys­tems in the world, so the ex­pan­sion into LBVR was nat­u­ral,” says Vi­con CEO imo­gen Moor­house. “Ori­gin has been per­fected over the last few years, built upon the foun­da­tion of our proven so­lu­tions, and de­signed to meet the needs of this ex­cit­ing in­dus­try.”

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