Abraão Segundo has been working as a character artist for more than seven years, for games, films and nowadays collectible action figures.
Zbrush, Maya, Arnold, Mari, Substance Painter
Learn how to
• Create a character’s size for
a physical render in Maya • Work with proportions and
• Work on topology for assets
• UDIM textures in Maya
• Rip fabrics in Zbrush • Create masks inside Zbrush • Groom hair using Xgen • Render basics with Arnold • Blend shaders
• Work on post-production • Create basic shaders
This concept is from the amazing artist Phroilan Gardner. I’m a huge fan. This Conan concept is awesome because we can see the proportions and strong anatomy, which are key features for a good character model.