3D Artist - - THE PIPELINE -

it is im­por­tant to re­mem­ber with any type of fast mov­ing sim­u­la­tion be it Pyro or Par­ti­cles, you will al­ways want to in­crease your sub steps to achieve smooth non-jit­tery sim­u­la­tions. For a Pyro sim you want to in­crease the sub­steps on the top level DOP net­work, and for Par­ti­cles you want to use the Pop solver sub­steps Tab.

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