3D Artist - - THE PIPELINE -

An­other great way to drive the look of your par­ti­cles is to add a bit of coloured emis­sion to your par­ti­cles ma­te­rial shader. us­ing a low to mid emis­sion in­ten­sity you can add a bit of ex­tra pop and def­i­ni­tion to the shape of your sim­u­la­tion. A lit­tle emis­sion goes a long way to adding a very lively al­most elec­tri­cally emis­sive feel!

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