17 LIGHTING A VICTORIAN INTERIOR IN UNREAL ENGINE 4 WITH MARIA YUE
Video game lighting artist Maria Yue reveals her workflow for designing and setting up the lighting for a Victorian interior in unreal Engine 4.18
Gather reference for lighting design Generally i’m looking for images with a similar lighting style to my project. Having reference images with similar camera angles helps a lot as well.
i use pinterest often as it’s a great resource for image gatherings and mood board creation but of course there are numerous other places and websites you can use for insipration.
Prepare the key light to re-create the gloomy ‘english’ weather, i have chosen a dark sky HDR texture as a base for skybox. i use a power node to control the exposure of my HDR skybox to give me more control over the brightness. A skylight has to be bright enough to bounce into the room. this bounce light will be our environment light. it will also serve as a base to light the details.
Light detail with environment fog setting up environment fog before detail lighting will give me better control of the gradient in a scene.
Usually, at this step i will tweak the tone mapper and exposure setup again, before manually placing another light source.
i will then push the detail further by using spotlight and omni light.
Finalise the lighting Use the colour temperature on your light entity to maintain the coherence between warm and cold tones. You can adjust local light, fog and particle effects to ensure everything is blended together. in my final stage i double check the density and colour of the fog and smoke, to ensure the density is reasonable and the colour blends into the whole scene.