The Mars Ranger, 2017
Mathew is a senior environment artist at Ubisoft. In his spare time he really enjoys designing and rendering his own ideas for the most part, but also sometimes fan art based on some of his favourite franchises. He is a huge mechanics and robotics nerd so he tends to lean towards vehicles and mechs in his personal work.
Modo, Quixel DDO and Photoshop
Learn how to
• Design with limitations • Speed up your concept
• Composie within your
• Create materials with DDO • Render and composite • Presentation
For this project my aim was to produce a convincing design for an all-terrain Martian vehicle in the near future, within a tight time frame.