Use a shape key to in­crease, de­crease or smooth de­sired fea­tures Nazar Noschenko on easy UV de­for­ma­tions

Char­ac­ter artist Nazar Noschenko gives us five tips for cre­at­ing vivid char­ac­ters in Blender

3D Artist - - CONTENTS - NAZAR NOSCHENKO -------------------------Char­ac­ter artist in­sta­gram.com/nazar_ noschenko_artist

QUICKLY RETOPOLOGISE YOUR CHAR­AC­TER

Take an al­ready re­topol­o­gised model and edit it to pro­por­tion­ally fit your sculpted char­ac­ter. Next, add the Shrinkwrap mod­i­fier and choose your sculpt as a tan­gent ob­ject. Now smooth and move the topol­ogy to em­pha­sise the de­tails of your char­ac­ter.

Then ap­ply the Shrinkwrap.

FAST BOOLEAN

Ap­ply­ing Booleans in Blender can be pretty time-con­sum­ing, es­pe­cially if you have more than two ob­jects. To speed this process up in­stall the Booltool add-on.

CHANGE THE MESH RES­O­LU­TION WHEN SCULPT­ING

In or­der to re­duce or in­crease the res­o­lu­tion of your whole mesh when us­ing dy­namic topol­ogy, change the de­tail type method to con­stant de­tail. Now choose the de­sired res­o­lu­tion and press De­tail Flood Fill.

EASY UV DE­FOR­MA­TION

When you UV un­wrap your char­ac­ter the main fea­tures such as eyes, nose and mouth usu­ally turn out much smaller in com­par­i­son to the other parts. Use a shape key to in­crease, de­crease or smooth the de­sired fea­tures and then un­wrap the model. Af­ter­wards, delete the shape key.

TAKE CON­TROL OF YOUR TEX­TUR­ING

Start with a skin tone, and then cre­ate sep­a­rate im­ages for the red and yel­low parts of the skin such as face de­tails, freck­les, am­bi­ent oc­clu­sion and so on. Use the MIXRGB node to com­bine them. This way you will have way more con­trol than if you were paint­ing it all on the same layer.

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