Jel­ly­fish Pic­tures’ Coo luke Dodd talks us through their soft­wares of choice

3D Artist - - In Bloom -

“We mainly use Maya and Nuke across our VFX and an­i­ma­tion work,” ex­plains COO Luke Dodd, who is re­spon­si­ble for three key ar­eas of Jel­ly­fish’s busi­ness: tal­ent, pipe­line and pro­duc­tion. His role en­tails spend­ing vast amounts of time talk­ing with artists and sup­port­ing their cre­ativ­ity. Dodd con­tin­ues, “For mod­el­ling and tex­tur­ing we use a com­bi­na­tion of Zbrush and Mari with sup­port from Pho­to­shop. We then ren­der us­ing Arnold, Red­shift and V-ray.”

Dodd stresses the im­por­tance of giv­ing artists the lat­est soft­ware and pro­vid­ing them with the best tech­ni­cal to any given project, the re­sult is a pipe­line that’s con­stantly evolv­ing. “We have also im­ple­mented Un­real En­gine within our an­i­ma­tion pipe­line. Both Yeti and Houdini are utilised on FX work, whilst our mo­tion graph­ics depart­ment is built on Pho­to­shop, Af­ter Ef­fects and Cinema 4D. Fi­nally we use Shot­gun for our pro­duc­tion man­age­ment which is a large part of the Jel­ly­fish pipe­line.”

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