CREATING A WINDOW HDA IN HOUDINI
Make a parametric window asset and use it in Houdini Engine for 3ds Max with ian bonifacic
01 Plan out your HDA in advance Try to figure out how you’re going to use your windows/hda and incorporate them/it in your workflow.
Think about what you want to have as your entry data, so you can plan out your end data (end product).
02 it’s all about the scale This was one of the first problems I had, figuring out the scale from 3ds Max to Houdini and back. Changing units won’t help you here. The easiest thing to do is just use Transform node after the File node of your import geometry and scale everything by 0.01. After finishing your whole hierarchy, add another transform node at the end and scale everything by 100. This works perfectly.
03 Segment a problem When trying to solve complicated problems, try segmenting them into smaller tasks. By doing this, it’s easier to stay motivated and solve sometimes formidable tasks.
You will feel accomplishment after solving each small task, and one-by-one you will get to the end solution to your problem.
04 Groups = gold The Group node in Houdini is one of the most important features I’ve learnt about while developing this HDA. Group and tag everything you could possibly need for your end product (HDA). With a couple of smart groups, you can achieve limitless control, which can then be linked to your sliders in the HDA.