AP­PLY­ING CON­TACT SHAD­OWS AND HIGH­LIGHTS TO YOUR TEX­TURE

3D Artist - - DEVELOP A NEXT-GEN STYLISED CHARACTER -

Treat­ing stylised char­ac­ters as if they were paint­ings will help ground them vis­ually. A trick to help sell the phys­i­cal­ity and con­struc­tion of your de­sign is by adding con­tact am­bi­ent oc­clu­sion. This is used by adding a slightly dif­fer­ent hue/darker shade where two sep­a­rate com­po­nents meet.

This helps it look like two sur­faces are touch­ing rather than in­ter­sect­ing – small touches like th­ese can re­ally make a model look grounded. Adding fur­ther light­ing in­for­ma­tion such as sub­tle high­lights and tight shad­ows in cav­i­ties will push them out from the flat tex­ture and fur­ther add depth to your piece.

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