PA­RAM­E­TER SET­TING TIP!

3D Artist - - CREATE WIND-SWEPT HAIRSTYLES IN MAYA -

The prin­ci­pled shader in Houdini is pretty con­ve­nient be­cause it al­ready con­tains fields that al­low you to browse for the tex­ture files right away. How­ever, one thing you need to do is set the pa­ram­e­ter you’re read­ing in to 1. For ex­am­ple, if I read a rough­ness map, the ‘rough­ness’ value on the shader will mul­ti­ply against the tex­ture map val­ues, and on the shader, you’ll need this to be 1. This also pro­vides a con­ve­nient way to mul­ti­ply the tex­ture map val­ues if you need to.

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