The tools in Unity that made Bay­max Dreams pos­si­ble in­clude Time­line and Cinema­chine

3D Artist - - PROJECT FOCUS -

unity’s multi-track se­quencer called time­line es­sen­tially al­lows a user to bring in and cre­ate an­i­ma­tion clips and recorded an­i­ma­tion. It’s here that you can cre­ate cine­matic con­tent, cutscenes, game­play se­quences, edit au­dio and cre­ate more com­plex ef­fects.

the ‘smart’ cam­era tool is called cinema­chine, which lets you set up and ma­nip­u­late cam­eras in­side unity – es­sen­tially a way of fram­ing shots and craft­ing a cine­matic side to your project.

other tools in­side unity, such as the Highdef­i­ni­tion ren­der pipe­line (Hdrp), helped achieve Bay­max’s emis­sive ‘night-light’ glow, while ef­fects such as vox­eli­sa­tion were also crafted in-en­gine.

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