TOOLS IN THE TOOLBOX
The tools in Unity that made Baymax Dreams possible include Timeline and Cinemachine
unity’s multi-track sequencer called timeline essentially allows a user to bring in and create animation clips and recorded animation. It’s here that you can create cinematic content, cutscenes, gameplay sequences, edit audio and create more complex effects.
the ‘smart’ camera tool is called cinemachine, which lets you set up and manipulate cameras inside unity – essentially a way of framing shots and crafting a cinematic side to your project.
other tools inside unity, such as the Highdefinition render pipeline (Hdrp), helped achieve Baymax’s emissive ‘night-light’ glow, while effects such as voxelisation were also crafted in-engine.