14 SKETCH A CHARACTER MODEL IN ZBRUSH
Andrea Goh outlines her process for creating quick concept sculpts in Zbrush to create this impressive scaly creature bust design
sculpt with Dynamesh Start from low-resolution for form then high-resolution for details. Use layers to manage your details. Dynamesh is a great tool to let you keep sculpting and retain topology without any stretches. Keep in mind, if you want to retain a detailed sculpt only run Dynamesh during high-resolution mode, or else you would lose your details in the lower resolution mode.
topology with Zremesher Once you are happy with your sculpt, Zremesher is a good tool to get clean topology. It is useful for later use like exporting maps, modelling and rigging. Use the Zremesher guide brush to draw loops and the Use Polypaint feature to emphasise more topology in certain areas. Always keep a copy of the non-zremesher mesh for the sculpt projection.
Colour with Polypaint Polypaint is a quick tool to add colour to your sculpt, faster than exporting UV maps. Start by adding a base colour, and work your way to detailed colours using layers.
Flat lighting is a good way to check your painting without any shader and lighting. Colour spray stroke with alpha gives you good colour and shade blending while painting.
Presentation with Pbr rendering Zbrush provides various PBR materials that help with quick lighting and shading. Find your favourite angle of the mesh, and start rendering images of your mesh in different PBR materials. Bring all rendered images into Photoshop and composite them as layers on top of each other to give you the best lighting and shading for presentation.