14 SKETCH A CHAR­AC­TER MODEL IN ZBRUSH

An­drea Goh out­lines her process for cre­at­ing quick con­cept sculpts in Zbrush to cre­ate this im­pres­sive scaly crea­ture bust de­sign

3D Artist - - 20 TIPS FOR MASTERING CHARACTER MODELLING -

01

sculpt with Dy­namesh Start from low-res­o­lu­tion for form then high-res­o­lu­tion for de­tails. Use lay­ers to man­age your de­tails. Dy­namesh is a great tool to let you keep sculpt­ing and re­tain topol­ogy with­out any stretches. Keep in mind, if you want to re­tain a de­tailed sculpt only run Dy­namesh dur­ing high-res­o­lu­tion mode, or else you would lose your de­tails in the lower res­o­lu­tion mode.

02

topol­ogy with Zremesher Once you are happy with your sculpt, Zremesher is a good tool to get clean topol­ogy. It is use­ful for later use like ex­port­ing maps, mod­el­ling and rig­ging. Use the Zremesher guide brush to draw loops and the Use Poly­paint fea­ture to em­pha­sise more topol­ogy in cer­tain ar­eas. Al­ways keep a copy of the non-zremesher mesh for the sculpt pro­jec­tion.

03

Colour with Poly­paint Poly­paint is a quick tool to add colour to your sculpt, faster than ex­port­ing UV maps. Start by adding a base colour, and work your way to de­tailed colours us­ing lay­ers.

Flat light­ing is a good way to check your paint­ing with­out any shader and light­ing. Colour spray stroke with al­pha gives you good colour and shade blend­ing while paint­ing.

04

Pre­sen­ta­tion with Pbr ren­der­ing Zbrush pro­vides var­i­ous PBR ma­te­ri­als that help with quick light­ing and shad­ing. Find your favourite an­gle of the mesh, and start ren­der­ing im­ages of your mesh in dif­fer­ent PBR ma­te­ri­als. Bring all ren­dered im­ages into Pho­to­shop and com­pos­ite them as lay­ers on top of each other to give you the best light­ing and shad­ing for pre­sen­ta­tion.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.