Don’t shy away from manual solutions. When working on a shot specific effect, it’s usually less time consuming to find a manual solution than a procedural one, and it often ends up looking better anyways! Try to set up manual tweaks in a way that won’t break if the input data changes. Deform using generic geometry, and group or delete based on consistent attributes. Aim for 90 per cent procedural, 10 per cent manual. clearly mark any manual edits in the network so they can be quickly checked when inputs are updated. Manual animation is a powerful tool to work around minor simulation issues.