ArtReview

This feels new: Lu Yang conjures physical presence through a screen

- By Sarah Forman

Shanghai-based Lu Yang is not a performanc­e artist. Lu Yang is not a video artist, a videogame artist, a digital artist. If you take them at their word, Lu Yang is not an artist at all. But the culminatin­g attention from ‘global’ institutio­ns over the last five years suggests most people think otherwise. Their inclusion in exhibition­s at the Venice Biennale, the Centre Pompidou in Paris, Société in Berlin, M Woods in Beijing and the Tampa Museum of Art, among many, many others, suggests that museums and galleries have more than caught on to the appeal of the jarring moving images depicting Lu’s likeness dying onscreen: impaled on trees, severed by weightlift­ing machines or eaten by crocodiles. And it’s equally obvious that Lu’s use of manga and anime influences to destabilis­e notions of gender, sexuality, nationalit­y and the connection between the spiritual and the biological have unchecked relevance in today’s artistic landscape. The relationsh­ip with mukokuseki

– or statelessn­ess – often found in the genres translates seamlessly to the digital through anonymous customisab­le avatars, as is true for other forms of identity politics, but the parallels between what the Japanese aesthetic symbolises and a much larger conversati­on about how ‘the West’ fetishises the arts in Asia does not go unnoticed either. On top of that, this creator has become an important figure in the historiogr­aphy of contempora­ry Chinese art, classed by Asia Art Archive as one of the notable graduates from the China Academy of Art in Hangzhou, and heralded for years by art critic Barbara Pollack as the face of ‘brand new art from China’. Lu’s work is also the focus of an entire upcoming special-edition journal on Arthist.net. The accolades, scholarly attention, media coverage and prestigiou­s awards – including the 2019 –—˜ Art Journey in partnershi­p with Art Basel – would suggest that Lu Yang is, in fact, an artist.

Lu’s most recently realised work, Delusional World (2020), is coming round to their way of seeing things. An extension of previous multimedia moving-image works – Delusional Mandala (2015) and Delusional Crime and Punishment (2016) – Delusional World was originally intended to be a large outdoor motion-capture performanc­e at Federation Square in Melbourne in February 2020. But falling in the early days of Ÿ¡¢£¤-19, when little to nothing was known about the fast-spreading virus, the project shut down before it got going. Fast-forward to November and in partnershi­p with the Australian Centre for the Moving Image (¦Ÿ—£), curator Mathew Spisbah, Chronus Art Centre (Ÿ¦Ÿ) in Shanghai, Meta Objects in Hong Kong and a host of Australian cultural organisati­ons, dozens of creatives and technician­s came together to bring its new form as a livestream­ed event to fruition.

The live-motion capture performanc­e was held in a room at Ÿ¦Ÿ, with Lu behind the computer, dancer Qin Ran on the floor, a large ª«¤ screen behind him and an audience in front, captured by two dynamic webcams producing the stream that culminated in a 39-minute video now hosted on the ¦Ÿ—£ website. It’s nothing short of a production, Qin fitted with a Noitom motion-tracking suit that maps his movements onto alternatin­g 3¤ avatars sporting Lu’s facial likeness. The score, by longtime collaborat­or Gameface, is intense and demanding, the heavy trap music eerily interspers­ed with clips of Nancy Sinatra crooning Bang Bang. In front of occasional­ly candy-coloured, hellish backdrops designed by the artist Extreme John, the avatar dances. It stumbles, recovers and rediscover­s its body over and over again in controlled, fluid movements, punctuated by shoulder popping and robotic gestures, as other genderless humanoid forms undulate, twitch and then die around it: when everything around you is burning, just keep dancing.

Delusional World is rich in its imagery, from checkerboa­rd floors, carnival rides and floating wheelchair­s to plantlike objects made of mutated biological materials. The central avatar

controlled by Qin Ran alternates between having clear gendered features and complete androgyny, going from a 20-armed figure to one without a torso and sporting pigtails for legs, to another with an exposed ribcage and no internal organs. And that’s just to describe a few. Whatever it has, whatever it lacks, it continues to move in conjuring gestures, a part of, but unchanged by, its fluctuatin­g environmen­t and form. The avatar’s statelessn­ess and its unstable environmen­t are separate from the physical body controllin­g it, in an unsettling expression of an increasing­ly familiar corporeal dualism. I relate to the avatar, fractured, in flux, forced to continue on when the world is falling apart around me, and I envy the real body taking up so much space, the body that dances so freely on the floor of Ÿ¦Ÿ in Shanghai.

But I do not envy the audience present for the performanc­e. In its making, the documentar­y product (the video of the performanc­e) is a separate object made for an audience living an involuntar­y reality. Lu is a user, an inhabitant of the internet by choice. As a result of the pandemic, Lu has seen the rest of the world forced into a mode of existence that was for Lu a decision, knowing that for many of us, it isn’t. “It’s completely di²erent to make the choice to live online, and to be forced to live online,” they say. It’s in this context, with this removal of physical agency, that the production of Delusional World o²ers the rest of us an opportunit­y to make peace with our notreally-so-new reality.

Forced to experience nearly everything through a screen, like the rest of us I’ve been worn down by the promise of online art exhibition­s and livestream­ed performanc­es, mediated communicat­ion that was designed to be something it can’t. Even digitally native programmin­g – as important as it is – is generally only granted a fixed amount of my attention. What doesn’t fall flat asks more than I’m able to give most days. But watching Qin Ran, the cuts from physical space to screen captures, being able to see how the work is made and experience its frenetic energy through unadultera­ted visual assault met me somewhere I didn’t know I was. Its production, the transparen­cy of the stream and the various tools used to bring it to an audience scattered across continents realise a need for something that we’re missing, an understand­ing of the world and our bodies’ relationsh­ip to technology that is made both for those present and for those absent – there is real dancing, there are real people, and they can’t see what we do on the other side of our computer screens. They might have something we don’t, but the same goes for us. They had to make a choice, and as much as the physical audience may have experience­d something closer to the original blueprint for Delusional World, one can’t help but feel that it wasn’t made for them.

Delusional World o²ers a physiologi­cal experience akin to presence that’s di´cult to come by these days. The screen had my full, uninterrup­ted attention, something I’ve struggled to give for some time now. In some ways, Lu feels more like a dystopian chaplain or technologi­cal translator, ideas and functions that ‘artists’ can but don’t always connote. Like so many other labels, discrete identifica­tions don’t encapsulat­e their totality, and can often get in the way of being able to see the nuance and reach of the work that comes with them. When asked if faith is a kind of performanc­e, Lu responds, “I feel that faith is a kind of choice. You’re choosing your own approach and philosophy to answer the myths of the universe… faith acts as our own personal bridge to truth and freedom, but as long as you can reach that place, you don’t need those bridges.” Despite vaccine rollouts and promises of a return to ‘normalcy’, 2021 thus far has not proved a stable bridge to a better future. Whether this split-audience model for making will hold for Lu’s upcoming live-motion capture performanc­e at the Garage Museum, Moscow, is unclear, and the same is true for their solo shows at Jane Lombard Gallery, New York, and the ¦·o¸ Aarhus Art Museum. But I’m happy to put my faith in Lu Yang and in work that meets us where we are, stuck inside, online, in our bodies and looking for glimpses of a distant, physical reality. For now I’m going to have to keep on dancing.

Words from Lu Yang translated by Stephanie Boote

Work by Lu Yang will be on view at Asia Society Triennial: Part 2, New York, through 27 June; solo exhibition­s include ‚ƒ„… – ‚‡ˆ‡‰Š‹ Š‹ŠŒŠ, at Jane Lombard Gallery, New York, 23 April – 12 June, and Lu Yang at Š”o• Aarhus Art Museum, 4 December – 24 April

 ?? ??
 ?? ??
 ?? ??
 ?? ??
 ?? ?? all images Delusional World, 2020, live-streamed motion capture performanc­e at Ÿ¦Ÿ, Shanghai, featuring Qin Ran, music by Gameface and designs by Extreme John, 39 min 26 sec. Courtesy the artist and ¦Ÿ—£, Melbourne
all images Delusional World, 2020, live-streamed motion capture performanc­e at Ÿ¦Ÿ, Shanghai, featuring Qin Ran, music by Gameface and designs by Extreme John, 39 min 26 sec. Courtesy the artist and ¦Ÿ—£, Melbourne
 ?? ??

Newspapers in English

Newspapers from United Kingdom