Bangor Mail - - The Game Review -

Plat­form: PC, Xbox One, PS4 ★★★★★

IN Dark Souls tra­di­tion, Seiko: Shad­ows Die Twice is a gru­elling hack’n’slasher that in­flicts harsh but fair pun­ish­ment for er­ror.

As the shi­nobi Seiko, you seek to res­cue his kid­napped mas­ter from an en­emy king­dom, em­ploy­ing sword­play that ap­pears sim­ple, with a sin­gle at­tack plus dodge and block but­tons, built on a pos­ture sys­tem. Re­peated block­ing fills the pos­ture bar – when it tops out en­e­mies be­come vul­ner­a­ble to a death­blow, or a wound­ing at­tack against boss char­ac­ters.

Of course, you also suf­fer loss of pos­ture, en­cour­ag­ing aggressive, dar­ing com­bat.

This height­ened drama is ev­ery­where, from in­tim­i­dat­ingly huge op­po­nents to at­mo­spheric moun­tain en­vi­ron­ments, not to men­tion Seiko’s bril­liantly ver­sa­tile pros­thetic arm or the sud­den fan­tas­ti­cal sur­prises, forg­ing a chal­lenge of thrilling in­ten­sity.

The last word: This is dev­il­ishly dif­fi­cult but it’s a deeply sat­is­fy­ing com­bat clas­sic.

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