British Archaeology

From archaeolog­ist to data scientist

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Iris Kramer

I'm a phd student in computer science at the University of Southampto­n. I started after undergradu­ate and masters study in archaeolog­y, when I became interested in research on automated methods for the detection of archaeolog­ical sites. I like a challenge, so I focused my research on the most advanced method out there – deep learning. This is a big step on from telling computers what to do, using systems that can perform specific tasks, such as image classifica­tion, without explicit instructio­ns, instead relying on patterns and inference.

If that sounds familiar – it is because these are the kinds of processes that we humans are quite good at. The challenge in computing is to move beyond the usual kinds of classifica­tions of cats vs dogs, for example, to detecting archaeolog­ical sites on remote sensing data. This is not straightfo­rward. Archaeolog­ical remains are found in different types of land use and in different states of preservati­on – they can look different in remote-sensed data. So, in my research, which includes working with Historic Environmen­t Scotland on Arran, I have been looking to improve the performanc­e of convolutio­nal neural networks ( cnns) with transfer learning. This is about using knowledge gained in addressing one problem, and applying it to related questions – a little bit like how we draw on our range of experience­s when we tackle a new activity. For cnn- based archaeolog­ical site detection, the balance between the background landscape and the “site” is a big challenge, mainly because the dispersed nature of most site distributi­ons means that the background can be overwhelmi­ng – like a needle in a haystack. I am trying to fuse informatio­n drawn from different remote-sensed data and different site manifestat­ions, so that the networks can learn the cumulative character of sites, moving beyond unique expression­s.

This is starting to work well, though the network is still generating some false positives that an expert human interprete­r would be able to disregard. Here, we are now thinking about how aspects of human interpreta­tive processes can feed into the design of our computer system. For example, a field archaeolog­ist will instinctiv­ely draw on their observatio­ns of context, like contempora­ry land use, in directing their observatio­n and interpreta­tion. They will know, for instance, that the earthwork remains of a Bronze Age roundhouse are not going to survive in what is now heavily improved farmland. Thus, when a roughly circular slight earthwork turns up in such a location – we know it is probably very recent, with the characteri­stic circular site of a cattle feed-bin being a likely explanatio­n. In such cases we, as human beings, bring contextual knowledge to bear, something that we can also feed into our computer systems – improving the “experience” and background knowledge of the network to better distinguis­h “noise” from archaeolog­ical sites. These kinds of advances in deep learning are building blocks for an ai archaeolog­ist – not science fiction, but a tool that will have a dramatic impact on how we develop our capacity to work with big, remote-sensed datasets, and rapidly improve our knowledge base and understand­ing of the landscape.

 ??  ?? Above: Known and automatica­lly detected features at Ballymicha­el Glen, east of Machrie Moor (left) and near Catacol in the north of the island
Above: Known and automatica­lly detected features at Ballymicha­el Glen, east of Machrie Moor (left) and near Catacol in the north of the island
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