WMRCONTROLLERS

Custom PC - - FEATURE -

While you can the­o­ret­i­cally use Win­dows Mixed Re­al­ity with­out us­ing the Blue­tooth con­trollers, that’s only true in the same way that you could, the­o­ret­i­cally, use Win­dows with­out a key­board. Lit­tle won­der, then, that if you buy a WMR head­set from the Mi­crosoft Store, they all come bun­dled with con­trollers. And, aside from the man­u­fac­turer’s lo­gos, they’re all iden­ti­cal. That’s fine, be­cause they’re com­fort­able to hold and look suit­ably fu­tur­is­tic, with the dots of light sprin­kled around the edges light­ing up to show they’re on and con­nected. In con­trast to the sim­ple con­sole-style con­trollers of the Ocu­lus Rift, there’s a panoply of con­trols here. There’s a touch­pad, a thumb­stick, plus var­i­ous but­tons at the back and side.

All th­ese con­trols shift func­tion de­pend­ing on the game and en­vi­ron­ment, which should make us­ing them deeply con­fus­ing – and some­times we strug­gled to re­mem­ber which but­ton to press – but in prac­tice, they’re sur­pris­ingly in­tu­itive. It helps that the com­monly used trig­ger is sen­si­bly mounted at the rear. What’s uni­ver­sally an­noy­ing, though, is the way the con­trollers chew through bat­ter­ies. Mi­crosoft sup­plies four AA bat­ter­ies, two per con­troller, but they’ll need re­plac­ing after a few hours of use.

Aside from the man­u­fac­turer’s lo­gos, all WMR con­trollers are iden­ti­cal

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