Daily Mail

Game makers arming up for merger frenzy

£50bn swoop on Call of Duty firm sets scene for record year of deals

- By Calum Muirhead

THE global computer games market is set for a record year of deal-making.

Takeovers worth £63bn have already been announced in 2022 – the same amount as in the whole of 2021.

The biggest deal so far is Microsoft’s £50bn swoop on Call of Duty maker Activision Blizzard, which will make the tech titan the world’s third-biggest gaming company.

Japanese giant Sony, which is currently the top dog in the industry, has also been on the acquisitio­n trail. It snapped up Bungie, the maker of sci-fi shooter series Halo, for £2.7bn this month in what could be seen to be an attempt to defend its position.

Both transactio­ns followed another mega-deal from Take-Two Interactiv­e, the maker of the Grand Theft Auto series, which splashed out £9.4bn on mobile phone game maker Zynga, which is the developer of Farmville.

Overall, the global video game market has racked up around £63bn of deals so far this year, with TakeTwo and Microsoft contributi­ng the lion’s share.

That is the same value of the deals done across the whole of 2021, which was itself a record and three times higher than in 2020, according to an analysis by the City broker Liberum.

The video game sector was one of few industries to boom during the pandemic as consumers turned to gaming to stave off boredom during coronaviru­s lockdowns. This shift was borne out in the numbers, with the global video games market raking in £131bn in revenues in 2020, up from £106bn the previous year. This figure is expected to reach £161bn by 2024.

Alex Nichiporch­ik, chief executive of AIM-listed game developer Tinybuild, said 2020 had been an ‘accelerati­on year’ for the sector with both younger and older consumers picking up video games for the first time.

He added that this increased audience would not be going away, as demand remains high despite many lockdown restrictio­ns ending last year.

The view was echoed by Liberum’s analysts, who predicted the larger audiences for games sparked by Covid-19 were ‘here to stay’ and would ‘help drive demand for more games’.

They added that this shift would benefit game developers and outsourcin­g agencies that provide services such as translatio­n, art and quality assurance.

One of the big hitters is London-listed Keywords Studios, which is one of the most valuable companies on AIM with a market cap of over £2bn, larger than well-known brands including fashion retailer Boohoo and supercar maker Aston Martin.

The company is among many to have cashed in on the pandemic gaming boom, with its shares having ballooned around 90pc in value since the first UK lockdown in March 2020.

Meanwhile, Liberum said demand will be fuelled further post-lockdown by the rise of video game streaming, particular­ly as larger companies introduce subscripti­on services in the same mould as Microsoft’s Xbox Game Pass, which offers subscriber­s a huge library of media games to play on devices – similar to the TV shows and films offered by Netflix.

Nichiporch­ik said this shift to subscripti­ons will also force gaming companies to adapt their business models towards attracting top talent and intellectu­al property as firms ‘competed for people’s time rather than their money’.

This ‘war for content’ is also driving the wave of takeovers in the sector, according to Neil Campling, a telecoms, media and tech analyst at Mirabaud Equity Research.

He noted that large technology firms were finding it ‘quicker to buy rather than build’ and that the recent spate of acquisitio­ns was just the start.

A London-listed firm thought to be a potential target is Frontier Developmen­ts, which makes popular games based on the Jurassic Park movie franchise as well as its sci-fi spaceship simulator Elite Dangerous.

The company’s shares have fallen by nearly 56pc in the last 12 months following a series of profit warnings, sparking speculatio­n that it could be ripe for a takeover swoop.

Keywords is also on the list, according to Campling, due to its expertise in ‘polishing’ games before they are put on sale, a key requiremen­t at the top end of the market.

 ?? ?? Content wars: Activision’s Call of Duty
Content wars: Activision’s Call of Duty

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