Daily Record

ONE BUT WE’RE NOT THE SAME

DEGREES OF SEPARATION PS4/XBOX ONE/SWITCH

- STEPHEN McKEOWN

IF EVER a game kicked me right in the feels, it was this one.

It’s a game that looks like a silly wee platform puzzler that’ll hold your attention for 20 minutes.

I couldn’t have been more wrong. I absolutely loved playing the beautiful Degrees of Seperation on my Switch.

The game gets more beautiful as levels progress as well as much harder, while you take control of Ember and Rime in either co-op mode with a friend or single player.

Gameplay revolves around your two characters who are separated at first and with a click of the shoulder button, you jump between very different worlds.

Ember is a girl who controls everything in her world of fire and Rime is a boy whose world is cold and can control ice formation.

“Reuniting” them does not actually reunite them but they share the same space on screen as each of their worlds tries to take over the other and you must jump to ledges that others cannot and traverse the many levels seemingly together but actually worlds apart.

Progress relies on the positionin­g of Rime or Ember and how their worlds affect the challenges you come up against. Playing in co-op mode was much better and helped get through the game quicker.

The puzzles come thick and fast, some give no challenge while others will have you scratching your head and wondering how best to exploit the worlds of either of our two protagonis­ts.

The game was brilliant and looks great with its animation style likened to the Japanese arts, and for a title that only costs around £20, it’s brilliant value for money.

 ??  ?? WORLDS APART Characters stay in separate realms
WORLDS APART Characters stay in separate realms

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