PLUNGE INTO DARKNESS
The power’s gone out in your town. There’s no Wi-Fi, there’s no television, and you can’t finishing cooking your microwave popcorn. What do you do? Get out there and investigate, of course!
The Science Museum Group has recently released Total Darkness, a computer game aimed at youngsters aged 7 to 13. Each player has to navigate dark streets, form theories and solve problems – all before their torch runs out of battery.
The player’s choices score them points for creativity, curiosity and communication. At the end of the game, the player will learn their ‘science style’ and how they can put their skills into action in the real world.
By gamifying science, Susan Raikes, director of learning at the Science Museum, hopes to get children interested in science outside school hours. “We hope that by playing the game, more people will see that science is a subject that goes beyond the classroom – it’s part of our everyday lives and something everyone can do and be a part of.”