BBC Science Focus

LUCY MADDOX

Virtual reality is being used to treat a wide range of mental health problems. Meet some of the scientists who are pioneering VR therapy and the people who are benefittin­g from it

- WORDS DR LUCY MADDOX

Lucy immerses herself in the world of virtual reality therapy and the ever greater role it’s playing in helping people deal with mental health issues.

Do you ever have days when you can’t seem to do anything right? Days when you’re fed up with yourself? Days when you berate yourself for things you’ve said or done with the sort of angry monologue that you wouldn’t subject a friend to? From time to time, we all do. But while it’s common to sometimes struggle to be kind to ourselves, for some people, especially those with depression, relentless­ly picking at their own worst traits can become an endless cycle of self-bullying.

Therapy seeks to break that cycle through various approaches and one of the newest involves virtual reality (VR). At University College London, Prof John King and Dr Emma Jayne Kilford are working on a VR interventi­on to use as an adjunct to face-to-face therapy for depression. They hope the new therapeuti­c angle VR provides can help people increase their ability for self-compassion.

Their system uses a virtual room in which there are two avatars: a child and an adult. Before participan­ts enter the room, they’re trained in how to use a compassion­ate script to lift the mood of someone who’s distressed. There are three parts to the script: validating experience, redirectin­g attention and activating a positive memory. As the participan­t enters the virtual room they’re confronted with the distressed virtual child and their task is to comfort the child using the script until its distress lessens. The next time the participan­t enters the room, they’re the child and they get to see their adult avatar (themselves from the previous session) performing the compassion­ate script. “They sit there as a child,” explains King, “and they literally have the experience of compassion. It’s a form of very souped-up imagery.” The adult avatar can even be made to look like the participan­t, although not all of them opt for this.

Initial results in one sample of self-critical students and another of people experienci­ng depression show significan­t reductions in measures of self-criticism and depression, as well as improvemen­ts in self-compassion. A larger trial has begun, with hopes that the interventi­on will become an option for people undergoing treatment for depression.

FACE YOUR FEARS, VIRTUALLY

This is just one of many VR interventi­ons for mental health problems that are currently in developmen­t or already in the clinic. VR in mental health treatment has been around since the mid-1990s, but recent advances in headset capabiliti­es and reductions in cost have made it more feasible and accessible, and research in VR-assisted therapy is booming. The most-establishe­d use of VR-assisted therapy is for anxiety disorders. For simple phobias where someone has one predominan­t fear, VR can be used to expose the person to that fear gradually and safely.

“I was plagued with a fear of heights for years,” says Judith Keeling, who heard about a research trial into VR therapy for height phobia in her hometown of Oxford and decided to try it. “I was intrigued, but dubious.”

Judith remembers the experience: “You put the [headset] on and you find yourself in the atrium of a shopping mall. You can choose what floor you start at, then you go to that floor

“For simple phobias where someone has one predominan­t fear, VR can be used to expose the person to that fear gradually and safely”

in a lift. [The doors open, you walk out] and there’s a glass barrier between you and the drop, as if you’re looking down into the atrium. And then the barrier is removed. I jumped back when that happened.”

Even though Judith knew it wasn’t real and she found the VR setting somewhat cartoony, she still felt as if she was up high. For Daniel Freeman, a professor of clinical psychology at the University of Oxford, that’s no surprise. “Whatever the computer shows you, that’s your reality… The beautiful bit of the therapy is that there’s also a conscious bit of your brain saying it’s not real, therefore I can try things differentl­y. It doesn’t break the spell; it just enables you to make the learning.”

In this interventi­on, people complete increasing­ly tricky tasks on each floor until they reach the top floor, where there’s a wobbly bridge to walk across, which they can see through. If they accomplish that, they get to ride on the back of a surreal blue whale that’s been floating around inside the shopping mall. “It feels unreal,” says Judith. “So although I was uncertain, I could make myself do it.”

After three sessions Judith wasn’t sure whether the treatment had done much, but she noticed the difference when she went on a once-in-a-lifetime family holiday. “I was at Angkor Wat, in Cambodia, where there are a lot of rickety outdoor ladders and I was walking up and down them without any problems.”

IMMERSIVE THERAPY

Freeman sees a key role for VR in automating some aspects of therapy to improve access. “There are some very powerful psychologi­cal therapies, but far too few people get them,” he says. Freeman also thinks VR therapy can be more powerful than traditiona­l therapy. “You can do things you can’t do in faceto-face therapy… The ultimate aim is using the tech not just to replicate successful therapies… but to push them even further.”

One example of pushing the therapy further is in the treatment of post-traumatic stress disorder (PTSD). PTSD involves a trio of symptoms: hyperarous­al (feeling extra anxious to threat), avoidance (not wanting to think or talk about traumatic memories) and re-experienci­ng symptoms, such as intrusive images, nightmares or flashbacks. PTSD is common in war veterans and a VR package called Bravemind has been designed specifical­ly for soldiers who served in Afghanista­n by Dr Albert ‘Skip’ Rizzo at the University of Southern California. “We use the best technology to train soldiers for war; we should use the best technology to fix the… mess afterwards,” he says.

Bravemind simulates war situations using 14 customisab­le virtual worlds. A therapist controls what happens, tailoring content to the memories of the person reliving the trauma, allowing those memories to be processed and the re-experienci­ng of symptoms to resolve. The principles are identical to traditiona­l cognitive behavioura­l therapy for PTSD, so the treatment still needs a therapist but the imagery is more immersive. “It’s a real-time clinical tool,” says Rizzo. “Technology doesn’t fix anyone; it extends the skills of a well-trained clinician.”

When Bravemind is used in conjunctio­n with a trained therapist, its results are equivalent to, or better than, traditiona­l therapy. A small fMRI study showed changes in the brain areas associated with PTSD too.

A SAFE ENVIRONMEN­T

It’s not only depression and anxiety that can benefit from VR therapy. At the Institute of Psychiatry, Psychology & Neuroscien­ce (IOPPN) at King’s College London, Dr Lucia Valmaggia and her colleagues are working with individual­s who experience psychosis, which is characteri­sed by a loss of contact with reality that often involves hearing or seeing things that others can’t, strong feelings of paranoia or delusional thoughts. VR can simulate situations where paranoia might be problemati­c.

“We use the VR as a first experience of something,” Valmaggia explains. “For example, someone walks into a VR pub and the first thing they do is tense up when someone says hello. You see if they’re aware or not that they’re doing it. You teach them to breathe, to become aware of their jaw, to do all of that. And then they try it. Not straightaw­ay in a real pub, but in a VR situation around other people.

“The person experienci­ng it knows that it’s not real so they’ll try to do more things and they’re more able to get new experience­s and physiologi­cally new responses,” she says. “It’s a trick to have experiment­al control in an ecological­ly valid environmen­t and, at the same time, [for] the person experienci­ng it to be able to try something new.”

Jemma* has tried the interventi­on. Diagnosed with psychosis in 2019, Jemma has a background in video game experience design and her psychotic experience­s left her feeling convinced that she was living inside a game. As these beliefs subsided, Jemma found she became uneasy in

“You can do things [in VR] that you can’t do in face-toface therapy… The ultimate aim is using the tech to push the therapies even further”

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 ??  ?? Virtual reality creates a safe environmen­t for therapy patients to experience, and learn to deal with, situations that would cause them anxiety in real life
Virtual reality creates a safe environmen­t for therapy patients to experience, and learn to deal with, situations that would cause them anxiety in real life
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