Death waits for no one in In­sur­gency: Sand­storm

Games TM - - CONTENTS -

When we caught up with New World In­ter­ac­tive this time last year, the team ex­cit­edly re­vealed that the ea­gerly an­tic­i­pated se­quel to 2014’s In­sur­gency would in­clude a story cam­paign – a first for the se­ries that first be­gan life as a Half-life 2 mod in 2007. That, we’re now told, will no longer launch along­side In­sur­gency: Sand­storm, if it does at all.

“As a team we have de­cided to make some shifts in the di­rec­tion of In­sur­gency: Sand­storm,” says lead game de­signer Michael Tsarouhas. “To start, the sin­gle player and co­op­er­a­tive story has been can­celled for re­lease, and will be con­sid­ered again at a later date. This is due to its high pro­duc­tion requirements and our com­mit­ment to de­liver to our fans in 2018. The story was a very ex­cit­ing and new op­por­tu­nity for us as a team, but we felt we had to make a choice.”

“At this mo­ment it’s more im­por­tant to us that we de­liver a full mul­ti­player and co-op ex­pe­ri­ence that im­proves on In­sur­gency; one that is true to our style and what we feel we do best. We know to some of you this de­ci­sion may be un­ex­pected, and we’re sad to share this news, but this was a shift our team felt we needed to make.”

While we were im­pressed by what we had seen and heard of the am­bi­tious cam­paign – in which you play as a woman who is en­slaved by rad­i­cal in­sur­gents in Iraq, sup­port­ing up to four-player co-op and fea­tur­ing in­cred­i­ble au­dio/vis­ual de­sign – we are ul­ti­mately happy to see the stu­dio put its full at­ten­tion back into the core mul­ti­player ex­pe­ri­ence.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.