Onrush ushers in the return of the off-road arcade racer
Join the stampede this June
Format: PS4, Xbox one | Publisher: Deep Silver Developer: Codemasters | release: 5 June 2018 | Players: 1-tbc
Codemasters isn’t being coy about it – this is not another Fuel. The influences feeding into Onrush should be clear for all to see, spotted at a glance as 24 off-road vehicles battle it out for lane supremacy at breakneck speeds across sprawling dirt tracks. It features the real-time scoring of Driveclub fame and the intricate track design that helped elevate Motorstorm all those years ago. These disparate elements in turn collide with the frenetic bumper-to-bumper action of Burnout and the infinitely suave style of SSX. Onrush is looking to inject some fun back into off-road racing, and its approach is immediately intoxicating as it brings all of these influences together.
Onrush is far too besotted with the idea of encouraging dangerous driving to care too much about how chaotic the action is on the track. So long as you can keep within the pack, carving out your own space in the race, you should have no problem finding success amidst the anarchy.
It’s a game of speed and precision, of violent takedowns and outlandish stunts; Onrush is a game about driving fast and looking good while you’re doing it. Thankfully we won’t have long to wait before it’s out in the wild either, bringing some action to our summer.
Codemasters is planning to run an open beta to give players a taste of the action ahead of its launch this June. the studio wants to stress test its online servers, give us a better look at the in-depth customisation options and show off its wild track design. the beta is set to go live this may for Ps4 and Xbox one.
“ONRUSH IS LOOKING TO INJECT SOME FUN BACK INTO OFF-ROAD RACING”
you may have noticed that Onrush features a variety of different vehicle types, but did you know that there are also eight distinct classes in the game: blade, outlaw, vortex, Charger, interceptor, Dynamo, titan and enforcer, with each of these classes having their own specific changes to handling and abilities. you’ll be able to switch between them all after you wipe out, letting you keep pace with the shifting nature of the competition.
each of the eight classes will bring their own unique abilities on to the track, with Codemasters noting that this is particularly important in online play where tactics will come into play between groups of racers. the abilities range between offensive – letting you dish out devastating takedowns, for example – to more defence- and support-oriented options that highlight how versatile this racing game truly is.
Where Onrush threatens to divide players is in its somewhat split approach to the racing genre. the studio has said that there is no overt concept of starting or finishing a course, with racers coming in and out of the ‘race’ at different points on the track, with the focus on scoring points and keeping in the thick of it to continue engaging in the action. Whether that’ll be enough for some remains to be seen.