On­rush ush­ers in the re­turn of the off-road ar­cade racer

Join the stam­pede this June

Games TM - - CONTENTS -

For­mat: PS4, Xbox one | Pub­lisher: Deep Sil­ver Devel­oper: Code­mas­ters | re­lease: 5 June 2018 | Play­ers: 1-tbc

Code­mas­ters isn’t be­ing coy about it – this is not an­other Fuel. The in­flu­ences feed­ing into On­rush should be clear for all to see, spot­ted at a glance as 24 off-road ve­hi­cles bat­tle it out for lane supremacy at break­neck speeds across sprawl­ing dirt tracks. It fea­tures the real-time scor­ing of Drive­club fame and the in­tri­cate track de­sign that helped el­e­vate Mo­torstorm all those years ago. These dis­parate el­e­ments in turn col­lide with the fre­netic bumper-to-bumper ac­tion of Burnout and the in­fin­itely suave style of SSX. On­rush is look­ing to in­ject some fun back into off-road rac­ing, and its ap­proach is im­me­di­ately in­tox­i­cat­ing as it brings all of these in­flu­ences to­gether.

On­rush is far too be­sot­ted with the idea of en­cour­ag­ing dan­ger­ous driv­ing to care too much about how chaotic the ac­tion is on the track. So long as you can keep within the pack, carv­ing out your own space in the race, you should have no prob­lem find­ing suc­cess amidst the anar­chy.

It’s a game of speed and pre­ci­sion, of vi­o­lent take­downs and out­landish stunts; On­rush is a game about driv­ing fast and look­ing good while you’re do­ing it. Thank­fully we won’t have long to wait be­fore it’s out in the wild ei­ther, bring­ing some ac­tion to our sum­mer.

open beta

Code­mas­ters is plan­ning to run an open beta to give play­ers a taste of the ac­tion ahead of its launch this June. the stu­dio wants to stress test its on­line servers, give us a bet­ter look at the in-depth cus­tomi­sa­tion op­tions and show off its wild track de­sign. the beta is set to go live this may for Ps4 and Xbox one.


CLASS Se­lec­tion

you may have no­ticed that On­rush fea­tures a va­ri­ety of dif­fer­ent ve­hi­cle types, but did you know that there are also eight dis­tinct classes in the game: blade, out­law, vor­tex, Charger, in­ter­cep­tor, Dy­namo, ti­tan and en­forcer, with each of these classes hav­ing their own spe­cific changes to han­dling and abil­i­ties. you’ll be able to switch be­tween them all af­ter you wipe out, let­ting you keep pace with the shift­ing na­ture of the com­pe­ti­tion.

abil­ity Se­lec­tion

each of the eight classes will bring their own unique abil­i­ties on to the track, with Code­mas­ters not­ing that this is par­tic­u­larly im­por­tant in on­line play where tac­tics will come into play be­tween groups of rac­ers. the abil­i­ties range be­tween of­fen­sive – let­ting you dish out dev­as­tat­ing take­downs, for ex­am­ple – to more de­fence- and sup­port-ori­ented op­tions that high­light how ver­sa­tile this rac­ing game truly is.

al­ter­na­tive rac­ing

Where On­rush threat­ens to di­vide play­ers is in its some­what split ap­proach to the rac­ing genre. the stu­dio has said that there is no overt con­cept of start­ing or fin­ish­ing a course, with rac­ers com­ing in and out of the ‘race’ at dif­fer­ent points on the track, with the fo­cus on scor­ing points and keep­ing in the thick of it to con­tinue en­gag­ing in the ac­tion. Whether that’ll be enough for some re­mains to be seen.

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