BLIZ­ZARD Noth­ing is done by half in the house of War­craft. When the de­vel­oper turned its hand to first-per­son shoot­ers, it didn’t fol­low in the foot­steps of what was pop­u­lar now; it chose to cre­ate some­thing fresh in Over­watch, a game that con­tin­ues to push boundaries and bring play­ers to­gether. What­ever it chooses to tackle next, you can bet it will be truly ground­break­ing. ME­DIA MOL­E­CULE It cre­ated the con­cept of Play, Cre­ate and Share with Lit­tlebig­planet, and now it’s tak­ing that con­cept to the next level with Dreams. This is a game ex­pe­ri­ence that’s all about em­pow­er­ing us as play­ers to un­leash our imag­i­na­tion in the most ac­ces­si­ble and egal­i­tar­ian way pos­si­ble. As we see the boundaries for cre­at­ing games fall, Dreams could be a world-changer. NIN­TENDO EPD Let’s have a quick run­down of the En­ter­tain­ment Plan­ning & De­vel­op­ment divi­sion’s most re­cent out­put: The Le­gend Of Zelda: Breath Of The Wild, Arms, Su­per Mario Odyssey and Nin­tendo Labo. Seems to us that when it comes to ex­pe­ri­ences that break moulds and cre­ate new stan­dards, you should look no fur­ther than this Nin­tendo group.

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