POWER TO THE PEO­PLE

Games TM - - FUTURE GAMING -

great ex­am­ples of easy-to-use de­vel­op­ment tools

TWINE

We re­ally do love twine for bits of in­ter­ac­tive sto­ry­telling. it’s a great way of un­der­stand­ing how nar­ra­tive choices can be in­ter­wo­ven to cre­ate much more in-depth and com­pelling sto­ries. and it is still used by re­ally ex­pe­ri­enced and cel­e­brated game mak­ers. take The Tem­ple Of No by crows crows crows, for in­stance. a very funny and en­gag­ing use of the tools twine of­fers. GAMEMAKER STU­DIO 2 soon to be launch­ing its switch support, gamemaker stu­dio asks you for a lit­tle more knowl­edge of how to make a game, but still not as much as if you were jump­ing into an en­gine blind. the tools here will al­low you to make a mas­sive amount of highly per­son­alised con­tent. the big ex­am­ples here re­mains games like Hy­per Light Drifter and Death’s Gam­bit.

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