re­al­ity is still aug­mented minds on ev­ery­one’s


“I’m re­ally cu­ri­ous to see what comes out of AR,” says Trib­ute Games’ Jean-francois Ma­jor. “I feel like no one re­ally fig­ured out how to prop­erly use AR. I wish I had the an­swer to this one, but I know it’s not over­lay­ing a game world in your liv­ing room.”

He’s right; aug­mented re­al­ity can and should be a lot more than that, and we’re al­ready see­ing some of that in the most pop­u­lar games of the last few years. Poké­mon Go was a huge step for­ward for the vis­i­bil­ity and pop­u­lar­ity of AR gam­ing, bring­ing the crea­tures to life not only on screen, but in the world around us.

“Games will trial other forms of AR (eg hand­set AR, as in Poke­mon Go) more and more, but the huge op­por­tu­nity is when it is ab­sorbed into glasses, and ul­ti­mately into im­plants, but I suspect that will be more than ten years away,” says David Braben, with a near cy­ber­punk vi­sion for what the fu­ture of AR could hold. That kind of in­te­gra­tion into our daily lives would be a big step up from where we are right now, but the ac­cel­er­a­tion with which new tech­nol­ogy emerges and finds trac­tion means we wouldn’t scoff at his timeline pre­dic­tion.

But what about right now? Can AR get a foothold im­me­di­ately? Gary Bracey is bet­ting on it with his Terra Vir­tua pro­ject. “We are not only fo­cused on VR, but also ac­tively build­ing a strong AR com­po­nent to the plat­form as well. We are devel­op­ing a mixed re­al­ity app that en­ables users to stay con­nected to Terra Vir­tua even when they are on the move, and our plat­form will fea­ture con­tent specif­i­cally de­signed for AR as well,” he tells us. This kind of broader think­ing may be the next nat­u­ral evo­lu­tion of what AR can bring to gam­ing.

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