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The orig­i­nal game brought with it the usual feel­ings as­so­ci­ated with New York (specif­i­cally Man­hat­tan) – over­whelm­ing ver­ti­cal size; claus­tro­pho­bia; dark, dank streets; a real edge to things. It was a beau­ti­ful, win­tery world, but we’re glad Mas­sive has moved things to Wash­ing­ton DC for The Di­vi­sion 2. The US cap­i­tal is much flat­ter a city, with far fewer high­rise build­ings dot­ted around – as well as some truly iconic homes of Amer­i­can democ­racy – so it im­me­di­ately lends it­self to a less con­densed feel­ing. The world is 20 per cent larger than in the first game, true, but even with­out know­ing that it im­me­di­ately feels a lot big­ger and more open than be­fore. There’s also the change in sea­son to con­sider – the orig­i­nal was in the win­ter: it was cold and hos­tile. The Div­sion 2 al­most ap­proaches some level of op­ti­mism with its sum­mery set­ting – bright, vivid colours, far fewer furry col­lars be­ing worn and sun­shine bright­en­ing up what is oth­er­wise a fun­da­men­tally bleak life to live. It’s an at­mo­spheric change to the se­ries that works, and helps to set the se­quel apart from its fore­bear, even if the gen­eral me­chan­ics re­main largely the same.

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