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If you want some­thing done right, then you’ve got to do It your­self. That’s the ethos at the heart of Ses­sion, Crea-ture Stu­dios’ de­but pro­ject in­spired by the golden era of skate­board­ing cul­ture that emerged in the early Nineties. If EA isn’t go­ing to give us the Skate re­boot we’ve been scream­ing our­selves hoarse over for years then we will hap­pily turn our at­ten­tion else­where.

Ses­sion charts a sharp line away from the ar­cadestyle of skate­board­ing games of the past, reimag­in­ing the dual-stick con­trol scheme to bring more au­then­tic­ity to the feel and flow of the game. Much like the Skate games, Ses­sion’s con­trols give you full au­ton­omy over your ac­tions on the deck, with each stick con­trol­ling a foot to give you in­tu­itive con­trol over your tricks. Af­ter a suc­cess­ful Kick­starter cam­paign, it’s great to see the game in ac­tion and pro­gress­ing through de­vel­op­ment so fan­tas­ti­cally – it’s slick and fluid, a skate­board­ing game based on skill and pre­ci­sion rather than blind luck. The stu­dio is promis­ing au­then­tic recre­ations of some of the most leg­endary skat­ing spots on the planet, as well as a full cap­ture mode – with a VHS aes­thetic, of course – that lets you film your friends in ac­tion, cut to­gether the most bo­da­cious tricks and gnarly bails be­fore shar­ing it all out with the world. Ses­sion is hit­ting Early Ac­cess on PC and Xbox Game Pre­view be­fore the end of 2018, with a full re­lease sched­uled for 2019.

the Crea-ture stu­dios team is based in mon­treal and its founders are self­con­fessed skat­ing fiends. one of them more on pa­per than in re­al­ity, but we can cer­tainly em­pathise with that.

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