WHO NEEDS SKATE 4 ANYWAY?
If you want something done right, then you’ve got to do It yourself. That’s the ethos at the heart of Session, Crea-ture Studios’ debut project inspired by the golden era of skateboarding culture that emerged in the early Nineties. If EA isn’t going to give us the Skate reboot we’ve been screaming ourselves hoarse over for years then we will happily turn our attention elsewhere.
Session charts a sharp line away from the arcadestyle of skateboarding games of the past, reimagining the dual-stick control scheme to bring more authenticity to the feel and flow of the game. Much like the Skate games, Session’s controls give you full autonomy over your actions on the deck, with each stick controlling a foot to give you intuitive control over your tricks. After a successful Kickstarter campaign, it’s great to see the game in action and progressing through development so fantastically – it’s slick and fluid, a skateboarding game based on skill and precision rather than blind luck. The studio is promising authentic recreations of some of the most legendary skating spots on the planet, as well as a full capture mode – with a VHS aesthetic, of course – that lets you film your friends in action, cut together the most bodacious tricks and gnarly bails before sharing it all out with the world. Session is hitting Early Access on PC and Xbox Game Preview before the end of 2018, with a full release scheduled for 2019.
the Crea-ture studios team is based in montreal and its founders are selfconfessed skating fiends. one of them more on paper than in reality, but we can certainly empathise with that.