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80Rem­edy en­ter­tain­ment has been dor­mant since the Re­lease of 2016’s Quan­tum Break. Now that we know what it’s been work­ing on, the su­per­nat­u­ral third-per­son shooter called Con­trol, we un­der­stand why the wait was ab­so­lutely worth it.

Con­trol stars Jesse Faden, a woman search­ing for clar­ity re­gard­ing se­crets in her past. The world she knows has been cor­rupted by some oth­er­worldly force called The Hiss, and her fight against it leads her down a strange rab­bit hole. She finds a hid­den branch of govern­ment called the Fed­eral Bureau of Con­trol, and things just get weirder from there.

In an in­dus­try filled with mul­ti­player games Con­trol fo­cuses only on sin­gle player, with Rem­edy be­ing more con­cerned with telling a good story through its game­play than any­thing else. The tense ac­tion when fight­ing crea­tures born of The Hiss, while also nav­i­gat­ing a struc­ture that con­stantly changes as the story pro­gresses is a good start to­ward that nar­ra­tive goal.

If Alan Wake and Quan­tum Break are any in­di­ca­tion, Con­trol will be a fan­tas­tic story ex­pe­ri­ence with plenty of ac­tion, puz­zles and cliffhang­ers to keep us guess­ing un­til the very end. The physics bend­ing ac­tion and sci-fi twists it’s promis­ing fall squarely into Rem­edy’s great­est strengths as a game-mak­ing pow­er­house, which is very promis­ing.

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