FIND­ING THE FUNNY

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Un­ti­tled Goose Game is an in­her­ently funny game to play with the mo­ments of comedy of­ten aris­ing out of sim­ple in­ter­ac­tions be­tween the goose and the ob­jects or peo­ple around it. But what sort of comedy in­flu­ences did House House draw from?

“I think we tend to look at older car­toons,” says Nico Dis­sel­dorp. “Things that don’t have too much di­a­logue work bet­ter with our game. I think that’s part of what makes the comedy work, is the fact that we don’t need to do any­thing as com­pli­cated as hu­man di­a­logue.”

The farce of mis­di­rec­tion and calamity that then en­sues all plays out like a clas­sic silent film. “With a hu­man and a goose it’s re­ally be­liev­able that this is kind of a silent in­ter­ac­tion that’s mainly con­veyed with pro­longed eye con­tact or some­thing like that. For those sorts of things, like silent come­dies or older car­toons, I think they fit what we’re do­ing more.”

“I think it’s all about the eye con­tact be­tween the peo­ple and the goose,” adds Jake Strasser. “There’s so much in that re­la­tion­ship that peo­ple get to in­ter­pret as much as they like.”

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