A QUESTION OF CONSCIOUSNESS
One of the reasons that Observation has caught our attention is how it is placing us in the role of the AI of the ship in what feels like a pretty direct nod to 2001: A Space Odyssey and other tales of space exploration where a ship AI becomes self-aware. We are self aware, so by extension so is S.A.M. the moment we begin playing, but does the crew of Observation know that? Will Dr Fisher be comfortable with you exhibiting human-like reactions and curiosities? Will she grow to distrust you much as Dr David Bowman grows to distrust HAL 9000 in the Stanley Kubrick film? And could the game actually go even deeper than that, as Kubrick did, and explore a bigger philosophical question through this perspective? There are lots and lots of questions that we’re looking forward to answering when the game launches.