Hit­man 2 brings some com­pe­ti­tion to the mix

IT’S A RACE TO THE KILL FOR IO’S LAT­EST

Games TM - - CONTENTS -

FOR­MAT: PS4, XBOX ONE, PC | PUB­LISHER: WARNER BROS | DE­VEL­OPER: IO IN­TER­AC­TIVE | RE­LEASE: 13 NOV | PLAY­ERS: 1-2 HIT­MAN’S FIRST MUL­TI­PLAYER

1 This is the first time in the series’ his­tory that a one-on-one mul­ti­player ex­pe­ri­ence has been avail­able to play­ers. That’s pretty ex­tra­or­di­nary if you ask us. Af­ter all of these years of on­line ex­per­i­men­ta­tion and some good ex­am­ples of stealth-based mul­ti­player, Hit­man is fi­nally mak­ing the leap, but it’s do­ing so in a re­ally in­ter­est­ing and in­no­va­tive way, which makes the wait seem worth it.

SHARED KILLS

2 Ghost Mode sees you up against an­other Agent 47. You must score five points, which are earned through tar­get kills that go unspot­ted and lost for killing non-tar­gets. The tar­gets ap­ply to you both, and if your op­po­nent gets the kill first then a count­down will ap­pear giv­ing you only a few sec­onds to also get the kill be­fore that tar­get is lost to you. A new ran­domly al­lo­cated tar­get will then ap­pear some­where else in the world.

SI­MUL­TA­NE­OUS NOT SYN­CHRO­NOUS

3 You can­not at­tack the other agent (hence Ghost Mode), and most of your ac­tions do not af­fect their ex­pe­ri­ence. If you go for a some­what chaotic run through the game it will not af­fect the de­meanour of NPCS in your op­po­nents world and vice versa. This means you can play how you want to with some de­gree of con­fi­dence that your play style will not be ru­ined or in­ter­rupted by your ad­ver­sary. It’s a nice twist on the mul­ti­player for­mat.

GHOST ITEMS

4 The ex­cep­tions to the non­in­ter­fer­ence rule of the game are the Ghost Items. Ghost Crates hold ran­domly gen­er­ated items that only one player can grab, so if you reach the Crate first, the other agent has to go with­out. Sim­i­larly, Ghost Items, like a coin, can be used to af­fect both re­al­i­ties rather than just your own, get­ting the at­ten­tion of a guard, for in­stance, to ruin the run of your op­po­nent.

AC­CESS | Hit­man 2 | multi

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.