Hitman 2 brings some competition to the mix
IT’S A RACE TO THE KILL FOR IO’S LATEST
FORMAT: PS4, XBOX ONE, PC | PUBLISHER: WARNER BROS | DEVELOPER: IO INTERACTIVE | RELEASE: 13 NOV | PLAYERS: 1-2 HITMAN’S FIRST MULTIPLAYER
1 This is the first time in the series’ history that a one-on-one multiplayer experience has been available to players. That’s pretty extraordinary if you ask us. After all of these years of online experimentation and some good examples of stealth-based multiplayer, Hitman is finally making the leap, but it’s doing so in a really interesting and innovative way, which makes the wait seem worth it.
2 Ghost Mode sees you up against another Agent 47. You must score five points, which are earned through target kills that go unspotted and lost for killing non-targets. The targets apply to you both, and if your opponent gets the kill first then a countdown will appear giving you only a few seconds to also get the kill before that target is lost to you. A new randomly allocated target will then appear somewhere else in the world.
SIMULTANEOUS NOT SYNCHRONOUS
3 You cannot attack the other agent (hence Ghost Mode), and most of your actions do not affect their experience. If you go for a somewhat chaotic run through the game it will not affect the demeanour of NPCS in your opponents world and vice versa. This means you can play how you want to with some degree of confidence that your play style will not be ruined or interrupted by your adversary. It’s a nice twist on the multiplayer format.
4 The exceptions to the noninterference rule of the game are the Ghost Items. Ghost Crates hold randomly generated items that only one player can grab, so if you reach the Crate first, the other agent has to go without. Similarly, Ghost Items, like a coin, can be used to affect both realities rather than just your own, getting the attention of a guard, for instance, to ruin the run of your opponent.
ACCESS | Hitman 2 | multi