Everything you need to know about Darksiders III
Is Gunfire Games on track to deliver with this long-awaited sequel?
FORMAT: PS4, XBOX ONE, PC | PUBLISHER: THQ NORDIC | DEVELOPER: GUNFIRE GAMES | RELEASE: 27 NOVEMBER 2018 | PLAYERS: 1 A NEW BEGINNING
1 While Darksiders III is indeed a sequel, you needn’t have played the two games that preceded it to understand what’s going on. In fact, much of the action takes place parallel to the events of the previous games, giving you the chance to see war-torn Earth from the perspective of the Rider of the Black Horse, Fury.
EARTH IN CRISIS
2 Fury – sister to the Horsemen of the Apocalypse – is charged by the Charred Council to hunt down and destroy the Seven Deadly Sins, a group of demons threatening the stability of the Earth. To do so, she will pair up with the Lord of the Hollows and take to stomping through a litany of enemies torn from the annals of biblical folklore.
NEW TYPE OF COMBAT
3 It’s fun to see how Darksiders continues to overhaul its combat to better suit its protagonist. War was a brute, Death was cunning, and Fury is a trickster – a mage that excels when keeping enemies at range. She is able to utilise a whip and variety of spells to take enemies on at a distance, lending Darksiders
III a more strategic edge when compared with its predecessors.
4 Given the changes to the combat systems, it means you’ll need to approach each enemy as a singular, viable threat. Getting surrounded can quickly lead to your demise, and so you’ll need to think about engagements more methodically. Dodging can lead to powerful counter-attacks and is a must in this environment of ever-present challenge.
INTO THE OPEN WORLD
5 Given that a post-apocalyptic Earth will serve as the playground for this adventure, you’ll be happy to learn that Darksiders III will indeed play out across an open world. Unlike Darksiders II, however, a larger emphasis has been placed on exploration and experimentation. Many areas will only become accessible as you push further through the game.
NEW NINTENDO INFLUENCES
6 The Darksiders games were some the closest Playstation and Xbox owners ever got to an experience in the same vein as The Legend Of Zelda. Gunfire Games is looking elsewhere for its Nintendo influence this time, however, invoking Metroid as a touchstone for its world design and progression systems.
7 Once you take on and defeat the first boss, Envy, you’ll essentially have total freedom in the space. Not unlike the Mega
Man games or Breath Of The Wild, you will be able to take on the remaining boss characters in any order that you like. A compass will help guide you to these powerful foes, although it’s still easy to get lost in the world.
LEARN THE ENVIRONMENTS
8 Darksiders III won’t feature a traditional world map. Instead, you’ll need to learn the environments if you want to properly navigate them. The art style is distinctive enough that you’ll be able to identify key locales and rely on using landmarks to help guide you forward through the story and lead you back to new areas for further exploration.
IT’LL BE RPG-LITE
9 Gunfire Games was eager to keep some semblance of the RPG systems that appeared in Darksiders II, but they have been heavily modified and paired back. Fury will unlock many new abilities, which will give her access to previously inaccessible areas, and improve her veracity in combat as you defeat enemies and gain more experience.
10 In so many ways, Darksiders III feels like a game from another time. It’s a step back from advancements in the space that we’ve seen from the likes of God Of War, instead offering something that feels like a bit of a throwback. We won’t know how successful the studio has been until we get our hands on the final release on 27 November.