Ev­ery­thing you need to know about Dark­siders III

Is Gun­fire Games on track to deliver with this long-awaited se­quel?

Games TM - - CONTENTS -

FOR­MAT: PS4, XBOX ONE, PC | PUB­LISHER: THQ NORDIC | DE­VEL­OPER: GUN­FIRE GAMES | RE­LEASE: 27 NOVEM­BER 2018 | PLAY­ERS: 1 A NEW BE­GIN­NING

1 While Dark­siders III is in­deed a se­quel, you needn’t have played the two games that pre­ceded it to un­der­stand what’s go­ing on. In fact, much of the ac­tion takes place par­al­lel to the events of the previous games, giv­ing you the chance to see war-torn Earth from the per­spec­tive of the Rider of the Black Horse, Fury.

EARTH IN CRI­SIS

2 Fury – sis­ter to the Horse­men of the Apoca­lypse – is charged by the Charred Coun­cil to hunt down and de­stroy the Seven Deadly Sins, a group of demons threat­en­ing the sta­bil­ity of the Earth. To do so, she will pair up with the Lord of the Hol­lows and take to stomp­ing through a litany of en­e­mies torn from the an­nals of bib­li­cal folk­lore.

NEW TYPE OF COM­BAT

3 It’s fun to see how Dark­siders con­tin­ues to over­haul its com­bat to bet­ter suit its pro­tag­o­nist. War was a brute, Death was cun­ning, and Fury is a trick­ster – a mage that ex­cels when keep­ing en­e­mies at range. She is able to utilise a whip and va­ri­ety of spells to take en­e­mies on at a dis­tance, lend­ing Dark­siders

III a more strate­gic edge when com­pared with its pre­de­ces­sors.

FRESH CHAL­LENGE

4 Given the changes to the com­bat sys­tems, it means you’ll need to ap­proach each en­emy as a sin­gu­lar, vi­able threat. Get­ting sur­rounded can quickly lead to your demise, and so you’ll need to think about en­gage­ments more me­thod­i­cally. Dodg­ing can lead to pow­er­ful counter-at­tacks and is a must in this en­vi­ron­ment of ever-present chal­lenge.

INTO THE OPEN WORLD

5 Given that a post-apoc­a­lyp­tic Earth will serve as the play­ground for this ad­ven­ture, you’ll be happy to learn that Dark­siders III will in­deed play out across an open world. Un­like Dark­siders II, how­ever, a larger em­pha­sis has been placed on ex­plo­ration and ex­per­i­men­ta­tion. Many ar­eas will only be­come ac­ces­si­ble as you push fur­ther through the game.

NEW NIN­TENDO IN­FLU­ENCES

6 The Dark­siders games were some the clos­est Playsta­tion and Xbox own­ers ever got to an ex­pe­ri­ence in the same vein as The Leg­end Of Zelda. Gun­fire Games is look­ing else­where for its Nin­tendo in­flu­ence this time, how­ever, in­vok­ing Metroid as a touch­stone for its world de­sign and pro­gres­sion sys­tems.

TO­TAL FREE­DOM

7 Once you take on and de­feat the first boss, Envy, you’ll es­sen­tially have to­tal free­dom in the space. Not un­like the Mega

Man games or Breath Of The Wild, you will be able to take on the re­main­ing boss char­ac­ters in any or­der that you like. A com­pass will help guide you to these pow­er­ful foes, al­though it’s still easy to get lost in the world.

LEARN THE EN­VI­RON­MENTS

8 Dark­siders III won’t fea­ture a tra­di­tional world map. In­stead, you’ll need to learn the en­vi­ron­ments if you want to prop­erly nav­i­gate them. The art style is dis­tinc­tive enough that you’ll be able to iden­tify key lo­cales and rely on us­ing land­marks to help guide you for­ward through the story and lead you back to new ar­eas for fur­ther ex­plo­ration.

IT’LL BE RPG-LITE

9 Gun­fire Games was ea­ger to keep some sem­blance of the RPG sys­tems that ap­peared in Dark­siders II, but they have been heav­ily mod­i­fied and paired back. Fury will un­lock many new abil­i­ties, which will give her ac­cess to pre­vi­ously in­ac­ces­si­ble ar­eas, and im­prove her ve­rac­ity in com­bat as you de­feat en­e­mies and gain more ex­pe­ri­ence.

IT’S DIF­FER­ENT

10 In so many ways, Dark­siders III feels like a game from an­other time. It’s a step back from ad­vance­ments in the space that we’ve seen from the likes of God Of War, in­stead of­fer­ing some­thing that feels like a bit of a throw­back. We won’t know how suc­cess­ful the stu­dio has been un­til we get our hands on the fi­nal re­lease on 27 Novem­ber.

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